Login

Fancade Wiki

I just discovered "geometrical" is not a word

... ...
@@ -1,4 +1,4 @@
1
Normally, when you get/set the position of an object, you actually get/set the position of the object's *center of mass*. In most cases this is enough, but when the object's center of mass *isn't the same as its geometrical position*, and you want to locate it (or locate something in it) geometrically, just "getting its position" won't cut it.
1
Normally, when you get the position of an object, you actually get the position of the object's *center of mass*. In most cases this is enough, but when the object's center of mass *isn't the same as its geometric position*, and you want to locate it (or locate something in it) geometricly, just "getting its position" won't cut it.
2 2
3 3
[[/uploads/center of mass opaque.png]]
4 4
... ...
@@ -6,6 +6,6 @@ The trick is to take the vector returned by [[Get Position]] and **offset it by
6 6
7 7
[[/uploads/geometrical position opaque.png]]
8 8
9
Almost similarly, to set the geometrical position of the object, set the actual position of the object to the desired position subtracted by the offset.
9
By extension, to set the geometric position of the object, set the actual position of the object to the desired position subtracted by the offset.
10 10
11 11
[[/uploads/set geometrical position opaque.png]]
... ...
\ No newline at end of file
Fancade Wiki