Login

Fancade Wiki

rewrote it so it's a bit easier to read

... ...
@@ -1,11 +1,11 @@
1
Normally, when you get/set the position of an object, you actually get/set the position of the object's *center of mass*. In many cases this is enough, but when the object's center of mass *isn't exactly its geometrical position*, and you want to locate it (or locate something in it) geometrically, just "getting its position" won't cut it.
1
Normally, when you get/set the position of an object, you actually get/set the position of the object's *center of mass*. In most cases this is enough, but when the object's center of mass *isn't the same as its geometrical position*, and you want to locate it (or locate something in it) geometrically, just "getting its position" won't cut it.
2 2
3 3
[[/uploads/center of mass opaque.png]]
4 4
5
The trick to solve this is to take the vector reported by [[Get Position]] and **offset it by half the total size of of the object**. With total size, I refer to the minimum and maximum vectors of the object, added together.
5
The trick is to take the vector returned by [[Get Position]] and **offset it by half the total size of of the object** ("the offset"). With "total size", I refer to the minimum and maximum vectors of the object, added together.
6 6
7 7
[[/uploads/geometrical position opaque.png]]
8 8
9
Almost similarly, to set the geometrical position of the object, you set the position of the object to where you want to place it offset by half the total size, **negated**. Or, equally, subtract the offset from the geometrical position.
9
Almost similarly, to set the geometrical position of the object, set the actual position of the object to the desired position subtracted by the offset.
10 10
11 11
[[/uploads/set geometrical position opaque.png]]
... ...
\ No newline at end of file
Fancade Wiki