Updated Text Script.md (markdown)
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... | ... | @@ -17,7 +17,7 @@ This format is based on C# syntax. Most of things are simplified for the better |
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18 | 18 | As you know , Fancade's script blocks are located in different folders. To make it easier to understand , what it means , use their names as in the example below. It's not necessary and takes such a time to write , but please pay attention to it when you're explaining script to the new user or there are namesake custom blocks. |
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20 | Following the C# syntax, let's imagine that each folder is a separate class with its own fields and functions. So , to represent Get Frame block , you need to type `Game.Current_Frame`. Again , it's not necessary , just `Current_Frame` is fine too. |
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20 | Following the C# syntax , let's imagine that each folder is a separate class with its own fields and functions. So , to represent Get Frame block , you need to type `Game.Current_Frame`. Again , it's not necessary , just `Current_Frame` is fine too. |
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22 | 22 | All the cases: |
23 | 23 | ``` |