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Renamed Fancade Beta (WIP) to /Version History

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This page is dedicated to documenting Fancade's history before 1.0, if you what to know what the current beta is and how to enter, go to [Beta](https://www.fancade.com/wiki/Beta.md)
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# Pre-Beta
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This is still a work in progress.
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# Fancade 0.1
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[WIP]Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used a fixed set of pre-made building blocks.
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# Fancade 0.4
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[WIP]Fancade 0.4 also released in 2017, but that's all we know of for now.
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# Fancade 0.26
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Fancade 0.26 is currently the first beta version to have a known **release date** and a **changelog**.
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<p>fancade 0.26 released in december 17, 2018
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<details>
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<summary>Changelog(WIP)</summary>
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<br>
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<p>the changelog is as follows:</p>
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<p>New:<br>
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• Fangold gift for new users<br>
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• Camera toggle button for open block<br>
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• Building Help button link<br>
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• AZERTY and QWERTZ keyboard layouts<br>
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• Custom script template block<br>
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• Dinorama level: Two Towers<br>
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• Drive Mad level: Heavy Lifting<br>
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• Ditto level: Cornering<br>
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<p>Changed:<br>
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• Merged Games and Play pages<br>
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• Improved in-game pause/lose/win dialog<br>
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• Can't edit built-in script blocks<br>
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• Variable names can't start with a number<br>
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• Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)<br>
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• Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)<br>
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• Moved Constraints inventory folder into Physics<br>
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• Improved game preview timer indicator<br>
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• Improved "Need more Fangold" dialog<br>
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• Double sign-up email field<br>
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• Animated completion checkmark<br>
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• Center disk when tapped<br>
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• Lose on crash in Drive Mad<br>
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• No confetti for losers<br>
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<p>Fixed:<br>
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• Crash when reusing custom inventory block that has other custom blocks inside<br>
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• Crash when closing paint-mode keyboard<br>
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• Crash if menu music stops when already stopped<br>
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• Missing inventory blocks after destroying custom block<br>
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• Custom inventory blocks stick around even if only used inside another unused block<br>
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• Wrong sound loops after app-switch<br>
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• Unresponsive menu after closing ad early<br>
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• Choppy level scroll (improved)<br>
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• Payout often shows "Unknown Game" (improved)<br>
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• Sometimes can't publish update to downloaded copy of your own game<br>
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• Win confetti sometimes doesn't show<br>
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• Can both like and dislike a game<br>
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• Disk with high score shows checkmark even if not won<br>
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• Payout is never cleared if sum is zero<br>
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• Menu dialog disappears after app-switch<br>
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• Impossible to read game description for some background colors<br>
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• Play/pause buttons can be obscured by 3D objects<br>
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• Wire sometimes routes wrong from custom multi-block<br>
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• And more<br>
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</details>
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# Fancade 0.27
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Fancade 0.27 released in january 12, 2019
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@@ -0,0 +1,73 @@
1
This page is dedicated to documenting Fancade's history before 1.0, if you what to know what the current beta is and how to enter, go to [Beta](https://www.fancade.com/wiki/Beta.md)
2
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# Pre-Beta
4
5
This is still a work in progress.
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# Fancade 0.1
8
9
[WIP]Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used a fixed set of pre-made building blocks.
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# Fancade 0.4
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[WIP]Fancade 0.4 also released in 2017, but that's all we know of for now.
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15
# Fancade 0.26
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Fancade 0.26 is currently the first beta version to have a known **release date** and a **changelog**.
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<p>fancade 0.26 released in december 17, 2018
19
20
<details>
21
<summary>Changelog(WIP)</summary>
22
<br>
23
<p>the changelog is as follows:</p>
24
25
<p>New:<br>
26
• Fangold gift for new users<br>
27
• Camera toggle button for open block<br>
28
• Building Help button link<br>
29
• AZERTY and QWERTZ keyboard layouts<br>
30
• Custom script template block<br>
31
• Dinorama level: Two Towers<br>
32
• Drive Mad level: Heavy Lifting<br>
33
• Ditto level: Cornering<br>
34
<p>Changed:<br>
35
• Merged Games and Play pages<br>
36
• Improved in-game pause/lose/win dialog<br>
37
• Can't edit built-in script blocks<br>
38
• Variable names can't start with a number<br>
39
• Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)<br>
40
• Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)<br>
41
• Moved Constraints inventory folder into Physics<br>
42
• Improved game preview timer indicator<br>
43
• Improved "Need more Fangold" dialog<br>
44
• Double sign-up email field<br>
45
• Animated completion checkmark<br>
46
• Center disk when tapped<br>
47
• Lose on crash in Drive Mad<br>
48
• No confetti for losers<br>
49
<p>Fixed:<br>
50
• Crash when reusing custom inventory block that has other custom blocks inside<br>
51
• Crash when closing paint-mode keyboard<br>
52
• Crash if menu music stops when already stopped<br>
53
• Missing inventory blocks after destroying custom block<br>
54
• Custom inventory blocks stick around even if only used inside another unused block<br>
55
• Wrong sound loops after app-switch<br>
56
• Unresponsive menu after closing ad early<br>
57
• Choppy level scroll (improved)<br>
58
• Payout often shows "Unknown Game" (improved)<br>
59
• Sometimes can't publish update to downloaded copy of your own game<br>
60
• Win confetti sometimes doesn't show<br>
61
• Can both like and dislike a game<br>
62
• Disk with high score shows checkmark even if not won<br>
63
• Payout is never cleared if sum is zero<br>
64
• Menu dialog disappears after app-switch<br>
65
• Impossible to read game description for some background colors<br>
66
• Play/pause buttons can be obscured by 3D objects<br>
67
• Wire sometimes routes wrong from custom multi-block<br>
68
• And more<br>
69
</details>
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# Fancade 0.27
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Fancade 0.27 released in january 12, 2019
... ...
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Fancade Wiki