Renamed Fancade Beta (WIP) to /Version History
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1 | This page is dedicated to documenting Fancade's history before 1.0, if you what to know what the current beta is and how to enter, go to [Beta](https://www.fancade.com/wiki/Beta.md) |
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2 | ||
3 | # Pre-Beta |
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4 | ||
5 | This is still a work in progress. |
|
6 | ||
7 | # Fancade 0.1 |
|
8 | ||
9 | [WIP]Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used a fixed set of pre-made building blocks. |
|
10 | ||
11 | # Fancade 0.4 |
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12 | ||
13 | [WIP]Fancade 0.4 also released in 2017, but that's all we know of for now. |
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14 | ||
15 | # Fancade 0.26 |
|
16 | ||
17 | Fancade 0.26 is currently the first beta version to have a known **release date** and a **changelog**. |
|
18 | <p>fancade 0.26 released in december 17, 2018 |
|
19 | ||
20 | <details> |
|
21 | <summary>Changelog(WIP)</summary> |
|
22 | <br> |
|
23 | <p>the changelog is as follows:</p> |
|
24 | ||
25 | <p>New:<br> |
|
26 | • Fangold gift for new users<br> |
|
27 | • Camera toggle button for open block<br> |
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28 | • Building Help button link<br> |
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29 | • AZERTY and QWERTZ keyboard layouts<br> |
|
30 | • Custom script template block<br> |
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31 | • Dinorama level: Two Towers<br> |
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32 | • Drive Mad level: Heavy Lifting<br> |
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33 | • Ditto level: Cornering<br> |
|
34 | <p>Changed:<br> |
|
35 | • Merged Games and Play pages<br> |
|
36 | • Improved in-game pause/lose/win dialog<br> |
|
37 | • Can't edit built-in script blocks<br> |
|
38 | • Variable names can't start with a number<br> |
|
39 | • Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)<br> |
|
40 | • Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)<br> |
|
41 | • Moved Constraints inventory folder into Physics<br> |
|
42 | • Improved game preview timer indicator<br> |
|
43 | • Improved "Need more Fangold" dialog<br> |
|
44 | • Double sign-up email field<br> |
|
45 | • Animated completion checkmark<br> |
|
46 | • Center disk when tapped<br> |
|
47 | • Lose on crash in Drive Mad<br> |
|
48 | • No confetti for losers<br> |
|
49 | <p>Fixed:<br> |
|
50 | • Crash when reusing custom inventory block that has other custom blocks inside<br> |
|
51 | • Crash when closing paint-mode keyboard<br> |
|
52 | • Crash if menu music stops when already stopped<br> |
|
53 | • Missing inventory blocks after destroying custom block<br> |
|
54 | • Custom inventory blocks stick around even if only used inside another unused block<br> |
|
55 | • Wrong sound loops after app-switch<br> |
|
56 | • Unresponsive menu after closing ad early<br> |
|
57 | • Choppy level scroll (improved)<br> |
|
58 | • Payout often shows "Unknown Game" (improved)<br> |
|
59 | • Sometimes can't publish update to downloaded copy of your own game<br> |
|
60 | • Win confetti sometimes doesn't show<br> |
|
61 | • Can both like and dislike a game<br> |
|
62 | • Disk with high score shows checkmark even if not won<br> |
|
63 | • Payout is never cleared if sum is zero<br> |
|
64 | • Menu dialog disappears after app-switch<br> |
|
65 | • Impossible to read game description for some background colors<br> |
|
66 | • Play/pause buttons can be obscured by 3D objects<br> |
|
67 | • Wire sometimes routes wrong from custom multi-block<br> |
|
68 | • And more<br> |
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69 | </details> |
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70 | ||
71 | # Fancade 0.27 |
|
72 | ||
73 | Fancade 0.27 released in january 12, 2019 |
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1 | This page is dedicated to documenting Fancade's history before 1.0, if you what to know what the current beta is and how to enter, go to [Beta](https://www.fancade.com/wiki/Beta.md) |
|
2 | ||
3 | # Pre-Beta |
|
4 | ||
5 | This is still a work in progress. |
|
6 | ||
7 | # Fancade 0.1 |
|
8 | ||
9 | [WIP]Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used a fixed set of pre-made building blocks. |
|
10 | ||
11 | # Fancade 0.4 |
|
12 | ||
13 | [WIP]Fancade 0.4 also released in 2017, but that's all we know of for now. |
|
14 | ||
15 | # Fancade 0.26 |
|
16 | ||
17 | Fancade 0.26 is currently the first beta version to have a known **release date** and a **changelog**. |
|
18 | <p>fancade 0.26 released in december 17, 2018 |
|
19 | ||
20 | <details> |
|
21 | <summary>Changelog(WIP)</summary> |
|
22 | <br> |
|
23 | <p>the changelog is as follows:</p> |
|
24 | ||
25 | <p>New:<br> |
|
26 | • Fangold gift for new users<br> |
|
27 | • Camera toggle button for open block<br> |
|
28 | • Building Help button link<br> |
|
29 | • AZERTY and QWERTZ keyboard layouts<br> |
|
30 | • Custom script template block<br> |
|
31 | • Dinorama level: Two Towers<br> |
|
32 | • Drive Mad level: Heavy Lifting<br> |
|
33 | • Ditto level: Cornering<br> |
|
34 | <p>Changed:<br> |
|
35 | • Merged Games and Play pages<br> |
|
36 | • Improved in-game pause/lose/win dialog<br> |
|
37 | • Can't edit built-in script blocks<br> |
|
38 | • Variable names can't start with a number<br> |
|
39 | • Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)<br> |
|
40 | • Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)<br> |
|
41 | • Moved Constraints inventory folder into Physics<br> |
|
42 | • Improved game preview timer indicator<br> |
|
43 | • Improved "Need more Fangold" dialog<br> |
|
44 | • Double sign-up email field<br> |
|
45 | • Animated completion checkmark<br> |
|
46 | • Center disk when tapped<br> |
|
47 | • Lose on crash in Drive Mad<br> |
|
48 | • No confetti for losers<br> |
|
49 | <p>Fixed:<br> |
|
50 | • Crash when reusing custom inventory block that has other custom blocks inside<br> |
|
51 | • Crash when closing paint-mode keyboard<br> |
|
52 | • Crash if menu music stops when already stopped<br> |
|
53 | • Missing inventory blocks after destroying custom block<br> |
|
54 | • Custom inventory blocks stick around even if only used inside another unused block<br> |
|
55 | • Wrong sound loops after app-switch<br> |
|
56 | • Unresponsive menu after closing ad early<br> |
|
57 | • Choppy level scroll (improved)<br> |
|
58 | • Payout often shows "Unknown Game" (improved)<br> |
|
59 | • Sometimes can't publish update to downloaded copy of your own game<br> |
|
60 | • Win confetti sometimes doesn't show<br> |
|
61 | • Can both like and dislike a game<br> |
|
62 | • Disk with high score shows checkmark even if not won<br> |
|
63 | • Payout is never cleared if sum is zero<br> |
|
64 | • Menu dialog disappears after app-switch<br> |
|
65 | • Impossible to read game description for some background colors<br> |
|
66 | • Play/pause buttons can be obscured by 3D objects<br> |
|
67 | • Wire sometimes routes wrong from custom multi-block<br> |
|
68 | • And more<br> |
|
69 | </details> |
|
70 | ||
71 | # Fancade 0.27 |
|
72 | ||
73 | Fancade 0.27 released in january 12, 2019 |
|
... | ... | \ No newline at end of file |