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Updated Dot Product.md (markdown)

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@@ -34,11 +34,11 @@ The dot product of two unit vectors outputs the cosine of the angle between thos
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We don't have an inverse cosine block, but we can create the script to find the angle:
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To find the angle, we then use the inverse cosine function:
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Moving on to another example involving a stealth game, there is a guard facing a direction with a FOV of 90° (visually highlighted in green), and there is a ninja sneaking up on him. How can we check if the ninja is on the guard's sight?
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Here is another example, there is a guard facing a direction with a FOV of 90° (highlighted in green) and a ninja sneaking up on him. How can we check if the ninja is on sight?
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