Updated Collider.md (markdown)
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1 | Also called hitbox , determines if the object is solid or pass though. |
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1 | Also called hitbox, it determines if the object is solid or pass through. |
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3 | Since Physics is somewhat buggy some people tend to create custom colliders using raycast to detect blocks and create physics like movements using vector math. This is done because [[collision]] script only works on objects with physics applied. |
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0 | Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied. |
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