Updated Script Limit.md (markdown)
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... | ... | @@ -19,6 +19,7 @@ The limit is 4096. The value doesn't matter as much as how you decide to use the |
19 | 19 | * [Script Blocks](https://www.fancade.com/wiki/Script/Script%20Limit.md#script-blocks) |
20 | 20 | * [Wire Splits](https://www.fancade.com/wiki/Script/Script%20Limit.md#wire-splits) |
21 | 21 | * [Pointer Dereferencing](https://www.fancade.com/wiki/Script/Script%20Limit.md#pointer-dereferencing) |
22 | * [Optimized Scripting](https://www.fancade.com/wiki/Script/Script%20Limit.md#optimized-scripting) |
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22 | 23 | |
23 | 24 | ### Script Blocks |
24 | 25 | Every script block counts as 1 script towards the total limit. It does not matter which script block it is, as long as it is an inbuilt script block, it adds 1 to the counter. The attached image has 4 script blocks, thus the script consumption is 4/4096 or roughly 0.1%. |
... | ... | @@ -50,6 +51,9 @@ Known script blocks that output a pointer are all the Get Variable and List Elem |
50 | 51 | Known script blocks that accept a pointer as input are the Variable inputs of the List Element blocks, the Variable input of the Menu Item block and, increment and decrement block. |
51 | 52 | ![Pointer in](https://media.discordapp.net/attachments/852037487987392529/855655587852451840/Screenshot_20210619-091908_Fancade.png) |
52 | 53 | |
54 | ### Optmized Scripting |
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55 | W.I.P. |
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56 | ||
53 | 57 | ## Tips |
54 | 58 | Here are some general tips to conserve the limit as much as possible. |
55 | 59 |