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Updated Script Limit.md (markdown)

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@@ -19,6 +19,7 @@ The limit is 4096. The value doesn't matter as much as how you decide to use the
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* [Script Blocks](https://www.fancade.com/wiki/Script/Script%20Limit.md#script-blocks)
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* [Wire Splits](https://www.fancade.com/wiki/Script/Script%20Limit.md#wire-splits)
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* [Pointer Dereferencing](https://www.fancade.com/wiki/Script/Script%20Limit.md#pointer-dereferencing)
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* [Optimized Scripting](https://www.fancade.com/wiki/Script/Script%20Limit.md#optimized-scripting)
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### Script Blocks
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Every script block counts as 1 script towards the total limit. It does not matter which script block it is, as long as it is an inbuilt script block, it adds 1 to the counter. The attached image has 4 script blocks, thus the script consumption is 4/4096 or roughly 0.1%.
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@@ -50,6 +51,9 @@ Known script blocks that output a pointer are all the Get Variable and List Elem
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Known script blocks that accept a pointer as input are the Variable inputs of the List Element blocks, the Variable input of the Menu Item block and, increment and decrement block.
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![Pointer in](https://media.discordapp.net/attachments/852037487987392529/855655587852451840/Screenshot_20210619-091908_Fancade.png)
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### Optmized Scripting
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W.I.P.
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## Tips
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Here are some general tips to conserve the limit as much as possible.
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