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[[Minecade|https://fancade.page.link/xfsd]] is a game by Mathias Elgaard where you uncover spaces with numbers without uncovering a mine, and you can flag spaces to help. Theres also a timer for if you want to speedrun a minesweeper map.
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[[Minecade|https://fancade.page.link/xfsd]] is a [[Minesweeper|https://en.wikipedia.org/wiki/Minesweeper_(video_game)]] clone by Mathias Elgaard, where you uncover cells with numbers without uncovering a mine, and you can flag cells to help.
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## How to play
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Tap a space to uncover the space, the first uncovered space is never a mine. Hold a space for a long time to flag it, to win, uncover all spaces without mines, you "lose" (cant play anymore) if you touch a mine. NOTE: All puzzles are randomized, so there isnt a predetermined solution to win.
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## How to Play
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### Rules
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A number determines how much mines are adjacent to the cell, even diagonaly, an empty cell is a 0 clue.
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Tap on a cell to uncover the cell. Hold on a cell for a long time to mark it as a flag. To win, uncover all cells without mines. You lose if you touch a mine. NOTE: All puzzles are randomized, so there isn't a predetermined solution to win.
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## Helpful tricks
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If you start with only 1 number, its just luck of the draw if you really start or reset.
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A number determines how much mines are adjacent to the cell, even diagonally, an empty cell is a 0 clue.
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If you find a lot of numbers in a click, look for 1 clues which are in a neighbor with only 1 diagonal white cell, flag them.
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## Helpful Tricks
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Any 1 clues that are adjacent to the flag, are 0 clues and now can be safe to uncover those cells adjecent to those 1s.
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Look for 1 clues which are in a neighbor with only 1 diagonal covered cell, you can flag them:
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Any other clues adjacent to the flag get "reduced" by 1
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[[/uploads/minecade-a1.png | height=200px]]
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If theres a cell where the number of total white cells adjacent is equal to the number in the cell, all cells are mines.
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[[/uploads/minecade-a2.png | height=200px]]
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If the cell has equal amount of flags to the cell's number, all cells are safe UNLESS you made a mistake
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Any 1 clues that are adjacent to the flag, are 0 clues and now can be safe to uncover those cells adjecent to those 1s:
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in a case like this
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[[/uploads/minecade-a3.png | height=250px]]
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W 0 0 0
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W 1 2 ?
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Any other clues adjacent to the flag get "reduced" by 1.
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W O O A
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To generalize, if there's a cell where the number of total white cells adjacent is equal to the number in the cell, all cells are mines:
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W O O O
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[[/uploads/minecade-a4.png | height=250px]]
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The 1 has a mine on the bottom, but the 2 has a mine at the bottom as well, if theres not a mine in cell A, you cant satisfy both the clues at the same time, so the A cell is a mine and must be flagged.
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If the cell has equal amount of flags to the cell's number, all cells are safe: (Unless if you made a mistake)
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W 0 0 0
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[[/uploads/minecade-a5.png | height=250px]]
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W 1 1 ?
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W O O B
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Trickier strategies involve visualizing if a cell is a mine or not.
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W O O O
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In a case like this:
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Same goes for this pattern, but inverted, if theres a mine in cell B, you can no longer satisfy both clues, so cell B is safe.
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[[/uploads/minecade-b.png | height=150px]]
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The 1 has a mine on the top, but the 2 has a mine at the top as well. If there's not a mine in cell A, you cant satisfy both the clues at the same time because the neighboring cells in the 2 is forced, and 1 has too much mines into it, so the A cell is a mine and must be flagged.
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[[/uploads/minecade-c.png | height=150px]]
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Same goes for this pattern, but inverted. If there's a mine in cell B, you can no longer satisfy both clues, since the 1 in the middle is forced to mark the remaining cells as safe, leaving no mines for the 1 on the right, so cell B is safe.
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Some cases are unwinnable without guessing, so some luck is involved in solving puzzles.
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