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4 | [[Minecade|https://fancade.page.link/xfsd]] is a game by Mathias Elgaard where you uncover spaces with numbers without uncovering a mine, and you can flag spaces to help. Theres also a timer for if you want to speedrun a minesweeper map. |
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4 | [[Minecade|https://fancade.page.link/xfsd]] is a [[Minesweeper|https://en.wikipedia.org/wiki/Minesweeper_(video_game)]] clone by Mathias Elgaard, where you uncover cells with numbers without uncovering a mine, and you can flag cells to help. |
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5 | 5 | |
6 | ## How to play |
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7 | Tap a space to uncover the space, the first uncovered space is never a mine. Hold a space for a long time to flag it, to win, uncover all spaces without mines, you "lose" (cant play anymore) if you touch a mine. NOTE: All puzzles are randomized, so there isnt a predetermined solution to win. |
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6 | ## How to Play |
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8 | 7 | |
9 | ### Rules |
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10 | A number determines how much mines are adjacent to the cell, even diagonaly, an empty cell is a 0 clue. |
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8 | Tap on a cell to uncover the cell. Hold on a cell for a long time to mark it as a flag. To win, uncover all cells without mines. You lose if you touch a mine. NOTE: All puzzles are randomized, so there isn't a predetermined solution to win. |
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11 | 9 | |
12 | ## Helpful tricks |
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13 | If you start with only 1 number, its just luck of the draw if you really start or reset. |
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10 | A number determines how much mines are adjacent to the cell, even diagonally, an empty cell is a 0 clue. |
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14 | 11 | |
15 | If you find a lot of numbers in a click, look for 1 clues which are in a neighbor with only 1 diagonal white cell, flag them. |
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12 | ## Helpful Tricks |
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16 | 13 | |
17 | Any 1 clues that are adjacent to the flag, are 0 clues and now can be safe to uncover those cells adjecent to those 1s. |
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14 | Look for 1 clues which are in a neighbor with only 1 diagonal covered cell, you can flag them: |
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18 | 15 | |
19 | Any other clues adjacent to the flag get "reduced" by 1 |
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16 | [[/uploads/minecade-a1.png | height=200px]] |
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20 | 17 | |
21 | If theres a cell where the number of total white cells adjacent is equal to the number in the cell, all cells are mines. |
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18 | [[/uploads/minecade-a2.png | height=200px]] |
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22 | 19 | |
23 | If the cell has equal amount of flags to the cell's number, all cells are safe UNLESS you made a mistake |
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20 | Any 1 clues that are adjacent to the flag, are 0 clues and now can be safe to uncover those cells adjecent to those 1s: |
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24 | 21 | |
25 | in a case like this |
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22 | [[/uploads/minecade-a3.png | height=250px]] |
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26 | 23 | |
27 | W 0 0 0 |
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28 | 24 | |
29 | W 1 2 ? |
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25 | Any other clues adjacent to the flag get "reduced" by 1. |
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30 | 26 | |
31 | W O O A |
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27 | To generalize, if there's a cell where the number of total white cells adjacent is equal to the number in the cell, all cells are mines: |
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32 | 28 | |
33 | W O O O |
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29 | [[/uploads/minecade-a4.png | height=250px]] |
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34 | 30 | |
35 | The 1 has a mine on the bottom, but the 2 has a mine at the bottom as well, if theres not a mine in cell A, you cant satisfy both the clues at the same time, so the A cell is a mine and must be flagged. |
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31 | If the cell has equal amount of flags to the cell's number, all cells are safe: (Unless if you made a mistake) |
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36 | 32 | |
37 | W 0 0 0 |
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33 | [[/uploads/minecade-a5.png | height=250px]] |
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38 | 34 | |
39 | W 1 1 ? |
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35 | ------------------- |
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40 | 36 | |
41 | W O O B |
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37 | Trickier strategies involve visualizing if a cell is a mine or not. |
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42 | 38 | |
43 | W O O O |
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39 | In a case like this: |
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44 | 40 | |
45 | Same goes for this pattern, but inverted, if theres a mine in cell B, you can no longer satisfy both clues, so cell B is safe. |
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41 | [[/uploads/minecade-b.png | height=150px]] |
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42 | ||
43 | The 1 has a mine on the top, but the 2 has a mine at the top as well. If there's not a mine in cell A, you cant satisfy both the clues at the same time because the neighboring cells in the 2 is forced, and 1 has too much mines into it, so the A cell is a mine and must be flagged. |
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44 | ||
45 | ------------------- |
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46 | ||
47 | [[/uploads/minecade-c.png | height=150px]] |
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48 | ||
49 | Same goes for this pattern, but inverted. If there's a mine in cell B, you can no longer satisfy both clues, since the 1 in the middle is forced to mark the remaining cells as safe, leaving no mines for the 1 on the right, so cell B is safe. |
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46 | 50 | |
47 | 51 | Some cases are unwinnable without guessing, so some luck is involved in solving puzzles. |
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