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4 | 4 | |
5 | 5 | ![Entrenched](https://www.fancade.com/wiki/uploads/Entrenched.png) |
6 | 6 | |
7 | [Entrenched](https://play.fancade.com/60BE239F70977F47) by james1236 is a procedurally generated mining/exploration game where you upgrade your mining machine to reach deeper areas with more valuable resources. |
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7 | [Entrenched](https://play.fancade.com/60BE239F70977F47) by [[james1236|the-questers#james1236]] is a procedurally generated mining/exploration game where you upgrade your mining machine to reach deeper areas with more valuable resources. |
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8 | 8 | |
9 | 9 | ## How to Play |
10 | 10 | |
... | ... | @@ -14,34 +14,38 @@ If you tap once instead of swiping, a 3x3 explosion centered on the player is cr |
14 | 14 | |
15 | 15 | The game is lost when you fall too far (dependant on spring upgrade), run out of energy (dependant on battery upgrade), or go 17 blocks high on the surface. The score is the maximum depth you achieved before losing. |
16 | 16 | |
17 | ## Upgrades
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17 | ## Shop System
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18 | 18 | |
19 | * Optics: Increase sight range by 1 radius, Costs: 10, 200 |
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20 | * Battery: You start with 30 blocks worth of battery. The first upgrade increases starting battery amount by 50 and then a further 40 for every upgrade level after. Costs: 10 (10 upgrades, increases by double per upgrade) |
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21 | * Springs: You start with only being allowed to fall 1 block high. The upgrade increases the limit by 1 block. Visible below the mining robot when falling. Costs: 10 (10 upgrades, increases by double per upgrade) |
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22 | * Scanning: This upgrade reveals random blocks around you outside of the optics range. Maximum upgrade allows you to see 100% of the blocks. Ores have a lower chance of being revealed by scanning than any other block. Starting Cost: 100 (10 upgrades, increases linearly 6 times, then 6,400 increasing by double for the remaining 4 upgrades) |
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23 | * Explosive Taps: Increases the number of explosive taps you can use per run. Costs: 100 (infinite upgrades, increases by 100 per upgrade) |
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24 | * Overclock: Makes you mine as fast as you can fall. Costs: 1000 (1 upgrade, toggleable) |
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19 | * **Optics**: Increase sight range by 1 radius, Costs: 10, 200 |
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20 | * **Battery**: You start with 30 blocks worth of battery. The first upgrade increases starting battery amount by 50 and then a further 40 for every upgrade level after. Costs: 10 (10 upgrades, increases by double per upgrade) |
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21 | * **Springs**: You start with only being allowed to fall 1 block high. The upgrade increases the limit by 1 block. Visible below the mining robot when falling. Costs: 10 (10 upgrades, increases by double per upgrade) |
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22 | * **Scanning**: This upgrade reveals random blocks around you outside of the optics range. Maximum upgrade allows you to see 100% of the blocks. Ores have a lower chance of being revealed by scanning than any other block. Starting Cost: 100 (10 upgrades, increases linearly 6 times, then 6,400 increasing by double for the remaining 4 upgrades) |
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23 | * **Explosive Taps**: Increases the number of explosive taps you can use per run. Costs: 100 (infinite upgrades, increases by 100 per upgrade) |
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24 | * **Overclock**: Makes you mine as fast as you can fall. Costs: 1000 (1 upgrade, toggleable) |
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25 | ||
26 | ## Strategy |
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25 | 27 | |
26 | ## Strategy: |
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27 | 28 | Entrenched is a strategy game; avoiding inescapable walls of stone, measuring your falls, rationing explosive taps and making decisions about what ores to gather are essential to getting a good score. Your ability to make good decisions depends on the number of upgrades you have, which allow you to gather more information about your surroundings. |
28 | 29 | |
29 | 30 | #### Battery |
30 | 31 | |
31 | 32 | Battery power decreases when moving or using an explosion, but not when falling. Falling strategically is essential for scoring highly. |
32 | 33 | |
33 | ## Structures:
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34 | ## Structures |
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34 | 35 | |
35 | 36 | #### Clouds |
37 | ||
36 | 38 | Clouds are solid blocks that generate 11 blocks above the grass. They do not give any coins when mined and are mostly decorative, although they can be stood on. |
37 | 39 | |
38 | 40 | #### Strata |
41 | ||
39 | 42 | Long pockets of light gray rock/gravel can generate which are mineable. They do not give coins, however they can be useful for travelling horizontally without encountering unmineable stone. |
40 | 43 | |
41 | 44 | #### "Purple Thing" |
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42 | 46 | Purple structures with gold inside are a great find when mining. Mining the golden ore within this structure gives you 10 coins each. |
43 | 47 | |
44 | ## Trivia:
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48 | ## Trivia |
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45 | 49 | |
46 | 50 | #### Ore Density |
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... | ... | @@ -51,6 +55,6 @@ Ore density is significantly boosted before your first 50 coins have been collec |
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52 | 56 | Different types of ores start generating at depths of approximately 20, 60, 150 and 300. These generation starting depths can vary by up to +/- 45 blocks. Bricks start generating instead of dirt at a depth of approximately 200. |
53 | 57 | |
54 | # Credits |
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58 | ## Credits |
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55 | 59 | |
56 | Entrenched was made possible thanks to incredible tileset artwork by Bobaloney, an autotiler by Loopiloop, the perlin noise script by Sounak9434, an explosion particle script by Origedit, battery voxel art from sawdust, and lots of playtesting and detailed feedback from Sounak9434, Tzomby, sawdust, ViChyavln and Martin Magni! Also thank you to John Sy for making this wiki page! |
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0 | Entrenched was made possible thanks to incredible tileset artwork by Bobaloney, an autotiler by Loopiloop, the perlin noise script by [[Sounak9434|the-questers#sounak9434]], an explosion particle script by [[Origedit|the-questers#origedit]], battery voxel art from sawdust, and lots of playtesting and detailed feedback from Sounak9434, Tzomby, sawdust, [[ViChyavIn]] and Martin Magni! Also thank you to John Sy for making this wiki page! |
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