Login

Fancade Wiki

Renamed Get the geometrical position of an object to /Script/How do I get/set the geometrical position of an object=

... ...
@@ -192,3 +192,5 @@ Recoil Plus+.md: Games/Recoil Plus%2B.md
192 192
Games/Recoil Plus%2B.md: Games/RemakeGames/Recoil Plus.md
193 193
Games/RemakeGames/Recoil Plus.md: Games/RemakeGames/Recoil Remake.md
194 194
Games/Build/How to create Drive Mad games.md: Build/How to create Drive Mad games.md
195
Build/Get the geometrical position of an object.md: Script/How do I get/set the geometrical
196
position of an object=.md
... ...
@@ -1,11 +0,0 @@
1
Normally, when you get/set the position of an object, you actually get/set the position of the object's *center of mass*. In many cases this is enough, but when the object's center of mass *isn't exactly its geometrical position*, and you want to locate it (or locate something in it) geometrically, just "getting its position" won't cut it.
2
3
[[/uploads/center of mass opaque.png]]
4
5
The trick to solve this is to take the vector reported by [[Get Position]] and **offset it by half the total size of of the object**. With total size, I refer to the minimum and maximum vectors of the object, added together.
6
7
[[/uploads/geometrical position opaque.png]]
8
9
Almost similarly, to set the geometrical position of the object, you set the position of the object to where you want to place it offset by half the total size, **negated**. Or, equally, subtract the offset from the geometrical position.
10
11
[[/uploads/set geometrical position opaque.png]]
... ...
\ No newline at end of file
... ...
@@ -0,0 +1,11 @@
1
Normally, when you get/set the position of an object, you actually get/set the position of the object's *center of mass*. In many cases this is enough, but when the object's center of mass *isn't exactly its geometrical position*, and you want to locate it (or locate something in it) geometrically, just "getting its position" won't cut it.
2
3
[[/uploads/center of mass opaque.png]]
4
5
The trick to solve this is to take the vector reported by [[Get Position]] and **offset it by half the total size of of the object**. With total size, I refer to the minimum and maximum vectors of the object, added together.
6
7
[[/uploads/geometrical position opaque.png]]
8
9
Almost similarly, to set the geometrical position of the object, you set the position of the object to where you want to place it offset by half the total size, **negated**. Or, equally, subtract the offset from the geometrical position.
10
11
[[/uploads/set geometrical position opaque.png]]
... ...
\ No newline at end of file
Fancade Wiki