Updated How to 'Turn Off' the shadows.md (markdown)
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... | ... | @@ -15,11 +15,11 @@ But there will perhaps be still fuzzy shadow bleed at edges. |
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16 | 16 | for a perfect shadow removal, we can move the camera very far from the scene. it is less convenient, but works perfectly. |
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18 | For a top-down **2D** game, we can set the camera Y value to 100. |
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18 | For a top-down **2D** game, we can set the camera Y value to a very high value. |
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20 | 20 | here is an example using camera X=0 and Z=0, |
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22 | 22 | Example:  |
23 | (you should use the appropriate camera X and Z values. Set The Y value to 100) |
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23 | (you should use the appropriate camera X and Z values. Set The Y value to a very high value.) |
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25 | 25 | For **3D** games, using this method is tricky and involves some math, so we don't talk it here. |
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