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Renamed Gravitix to /Games/Gravitix

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games/JumpCade.md: games/Games/JumpCade.md
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games/Gravity Collide.md: games/Games/Gravity Collide.md
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games/Little Jump.md: games/Games/Little Jump.md
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games/Games/Gravitix.md: Games/Gravitix.md
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**Gravitix** is a game created by R3DZ3R. It has 25 levels and it can be found in the [[Quest]].
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## Gameplay
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In this game, the player controls a little ball that has the ability to break pixels. To control its movement, the player has to swipe to change the direction of the gravity in order to break the pixel art, which is often located at the center of the box.
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## Map hazards
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There are two types of map hazards in this game: holes and spikes.
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* The first five levels present no map hazards, which means there are neither holes on the box's borders nor any spikes inside the box.
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* Levels 6 to 15 present holes on the box's borders. These holes can be avoided either by making the pixel art, while being big enough, block the hole(s) or just attempt to make the ball move to walls without holes or at least the parts of walls that aren't a hole.
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* Levels 16 to 25 present spikes inside the box. These can be avoided by carefully moving the ball to a safe part of the box, while being aware of the ball's direction and where the spikes are at.
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**Gravitix** is a game created by R3DZ3R. It has 25 levels and it can be found in the [[Quest]].
2
3
## Gameplay
4
In this game, the player controls a little ball that has the ability to break pixels. To control its movement, the player has to swipe to change the direction of the gravity in order to break the pixel art, which is often located at the center of the box.
5
6
## Map hazards
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There are two types of map hazards in this game: holes and spikes.
8
* The first five levels present no map hazards, which means there are neither holes on the box's borders nor any spikes inside the box.
9
* Levels 6 to 15 present holes on the box's borders. These holes can be avoided either by making the pixel art, while being big enough, block the hole(s) or just attempt to make the ball move to walls without holes or at least the parts of walls that aren't a hole.
10
* Levels 16 to 25 present spikes inside the box. These can be avoided by carefully moving the ball to a safe part of the box, while being aware of the ball's direction and where the spikes are at.
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