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... | ... | @@ -5,7 +5,7 @@ battle: true |
5 | 5 | Wall of Doom, created by Per, is a game where a character has to avoid a wall the moves towards it. The player is able to collect coins and score boosts as well. |
6 | 6 | |
7 | 7 | ## How to Play |
8 | Your character has to move left or right to avoid a wall whcih comes forward. Failure to do so results in the player being hit by the wall, swept up alongside it, terminating the game. There are 6 distinct blocks where you can move. Note that you cannot toggle between these two blocks, but rather you slide between them. Thus you may get caught between two blocks. The character is also able to jump. Across these blocks, there is also terrain that spawns, through which you may also need to navigate.<br> |
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8 | Your character has to move left or right to avoid a wall which comes forward. Failure to do so results in the player being hit by the wall, swept up alongside it, terminating the game. There are 6 distinct blocks where you can move. Note that you cannot toggle between these two blocks, but rather you slide between them. Thus you may get caught between two blocks. The character is also able to jump. Across these blocks, there is also terrain that spawns, through which you may also need to navigate.<br> |
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9 | 9 | Clearing a wall increases your score by 5 points, which then resets the level, prompting a new wall. Additionally, two score boosts appear, a 5 score and a 10 score. Multiple can appear. |
10 | 10 | As the game progresses, the walls move slightly faster and are thus more difficult to clear. The amount of score boosts and coins somewhat increases (inconsistently) as the game goes on. |
11 | 11 | |
... | ... | @@ -18,7 +18,7 @@ As the game progresses, the walls move slightly faster and are thus more difficu |
18 | 18 | |
19 | 19 | ## Strategy |
20 | 20 | Landscape recommended.<br> |
21 | If you a block on the second row from the bottom by itself, then it is always clearable through going to the floor and jumping.<br> |
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21 | If you have a block on the second row from the bottom by itself, then it is always clearable through going to the floor and jumping.<br> |
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22 | 22 | Any gap in the wall with a coin or score boost travelling alongside it will always be clearable.<br> |
23 | 23 | Pay close attention to the pattern of your terrain and the wall that comes towards you. Look for differences in staircase type structures versus square type structures. <br> |
24 | 24 | Once the wall is over you, you can rapidly jump left or right to capture score boosts.<br> |