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Updated Fancade Beta (WIP).md (markdown)

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@@ -15,98 +15,54 @@ This is still a work in progress.
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# Fancade 0.26
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Fancade 0.26 is currently the first beta version to have a known **release date** and a **changelog**.
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fancade 0.26 released in december 17, 2018
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<p>fancade 0.26 released in december 17, 2018
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<details>
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<summary>Changelog(WIP)</summary>
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<br>
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the changelog is as follows:
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New:
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• Fangold gift for new users
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• Camera toggle button for open block
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• Building Help button link
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• AZERTY and QWERTZ keyboard layouts
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• Custom script template block
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• Dinorama level: Two Towers
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• Drive Mad level: Heavy Lifting
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• Ditto level: Cornering
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Changed:
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• Merged Games and Play pages
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• Improved in-game pause/lose/win dialog
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• Can't edit built-in script blocks
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• Variable names can't start with a number
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• Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)
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• Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)
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• Moved Constraints inventory folder into Physics
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• Improved game preview timer indicator
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• Improved "Need more Fangold" dialog
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• Double sign-up email field
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• Animated completion checkmark
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• Center disk when tapped
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• Lose on crash in Drive Mad
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• No confetti for losers
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Fixed:
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• Crash when reusing custom inventory block that has other custom blocks inside
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• Crash when closing paint-mode keyboard
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• Crash if menu music stops when already stopped
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• Missing inventory blocks after destroying custom block
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• Custom inventory blocks stick around even if only used inside another unused block
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• Wrong sound loops after app-switch
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• Unresponsive menu after closing ad early
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• Choppy level scroll (improved)
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• Payout often shows "Unknown Game" (improved)
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• Sometimes can't publish update to downloaded copy of your own game
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• Win confetti sometimes doesn't show
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• Can both like and dislike a game
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• Disk with high score shows checkmark even if not won
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• Payout is never cleared if sum is zero
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• Menu dialog disappears after app-switch
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• Impossible to read game description for some background colors
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• Play/pause buttons can be obscured by 3D objects
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• Wire sometimes routes wrong from custom multi-block
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• And more
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</details>
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<p>the changelog is as follows:</p>
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<p>New:<br>
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• Fangold gift for new users<br>
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• Camera toggle button for open block<br>
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• Building Help button link<br>
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• AZERTY and QWERTZ keyboard layouts<br>
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• Custom script template block<br>
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• Dinorama level: Two Towers<br>
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• Drive Mad level: Heavy Lifting<br>
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• Ditto level: Cornering<br>
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<p>Changed:<br>
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• Merged Games and Play pages<br>
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• Improved in-game pause/lose/win dialog<br>
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• Can't edit built-in script blocks<br>
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• Variable names can't start with a number<br>
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• Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)<br>
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• Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)<br>
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• Moved Constraints inventory folder into Physics<br>
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• Improved game preview timer indicator<br>
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• Improved "Need more Fangold" dialog<br>
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• Double sign-up email field<br>
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• Animated completion checkmark<br>
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• Center disk when tapped<br>
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• Lose on crash in Drive Mad<br>
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• No confetti for losers<br>
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<p>Fixed:<br>
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• Crash when reusing custom inventory block that has other custom blocks inside<br>
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• Crash when closing paint-mode keyboard<br>
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• Crash if menu music stops when already stopped<br>
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• Missing inventory blocks after destroying custom block<br>
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• Custom inventory blocks stick around even if only used inside another unused block<br>
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• Wrong sound loops after app-switch<br>
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• Unresponsive menu after closing ad early<br>
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• Choppy level scroll (improved)<br>
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• Payout often shows "Unknown Game" (improved)<br>
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• Sometimes can't publish update to downloaded copy of your own game<br>
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• Win confetti sometimes doesn't show<br>
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• Can both like and dislike a game<br>
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• Disk with high score shows checkmark even if not won<br>
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• Payout is never cleared if sum is zero<br>
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• Menu dialog disappears after app-switch<br>
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• Impossible to read game description for some background colors<br>
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• Play/pause buttons can be obscured by 3D objects<br>
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• Wire sometimes routes wrong from custom multi-block<br>
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• And more<br>
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