Updated Fancade Beta (WIP).md (markdown)
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15 | 15 | # Fancade 0.26 |
16 | 16 | |
17 | 17 | Fancade 0.26 is currently the first beta version to have a known **release date** and a **changelog**. |
18 | fancade 0.26 released in december 17, 2018 |
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18 |
<p>fancade 0.26 released in december 17, 2018 |
|
19 | 19 | |
20 | 20 | <details> |
21 | 21 | <summary>Changelog(WIP)</summary> |
22 | 22 | <br> |
23 | the changelog is as follows: |
|
24 | ||
25 | New: |
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26 | ||
27 | • Fangold gift for new users |
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28 | ||
29 | • Camera toggle button for open block |
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30 | ||
31 | • Building Help button link |
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32 | ||
33 | • AZERTY and QWERTZ keyboard layouts |
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34 | ||
35 | • Custom script template block |
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36 | ||
37 | • Dinorama level: Two Towers |
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38 | ||
39 | • Drive Mad level: Heavy Lifting |
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40 | ||
41 | • Ditto level: Cornering |
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42 | ||
43 | Changed: |
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44 | ||
45 | • Merged Games and Play pages |
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46 | ||
47 | • Improved in-game pause/lose/win dialog |
|
48 | ||
49 | • Can't edit built-in script blocks |
|
50 | ||
51 | • Variable names can't start with a number |
|
52 | ||
53 | • Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined) |
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54 | ||
55 | • Raycast outputs 0,0,0 and no-object if no hit (instead of undefined) |
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56 | ||
57 | • Moved Constraints inventory folder into Physics |
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58 | ||
59 | • Improved game preview timer indicator |
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60 | ||
61 | • Improved "Need more Fangold" dialog |
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62 | ||
63 | • Double sign-up email field |
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64 | ||
65 | • Animated completion checkmark |
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66 | ||
67 | • Center disk when tapped |
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68 | ||
69 | • Lose on crash in Drive Mad |
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70 | ||
71 | • No confetti for losers |
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72 | ||
73 | Fixed: |
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74 | ||
75 | • Crash when reusing custom inventory block that has other custom blocks inside |
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76 | ||
77 | • Crash when closing paint-mode keyboard |
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78 | ||
79 | • Crash if menu music stops when already stopped |
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80 | ||
81 | • Missing inventory blocks after destroying custom block |
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82 | ||
83 | • Custom inventory blocks stick around even if only used inside another unused block |
|
84 | ||
85 | • Wrong sound loops after app-switch |
|
86 | ||
87 | • Unresponsive menu after closing ad early |
|
88 | ||
89 | • Choppy level scroll (improved) |
|
90 | ||
91 | • Payout often shows "Unknown Game" (improved) |
|
92 | ||
93 | • Sometimes can't publish update to downloaded copy of your own game |
|
94 | ||
95 | • Win confetti sometimes doesn't show |
|
96 | ||
97 | • Can both like and dislike a game |
|
98 | ||
99 | • Disk with high score shows checkmark even if not won |
|
100 | ||
101 | • Payout is never cleared if sum is zero |
|
102 | ||
103 | • Menu dialog disappears after app-switch |
|
104 | ||
105 | • Impossible to read game description for some background colors |
|
106 | ||
107 | • Play/pause buttons can be obscured by 3D objects |
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108 | ||
109 | • Wire sometimes routes wrong from custom multi-block |
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110 | ||
111 | • And more |
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112 | </details> |
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... | ... | \ No newline at end of file |
0 | <p>the changelog is as follows:</p> |
|
1 | ||
2 | <p>New:<br> |
|
3 | • Fangold gift for new users<br> |
|
4 | • Camera toggle button for open block<br> |
|
5 | • Building Help button link<br> |
|
6 | • AZERTY and QWERTZ keyboard layouts<br> |
|
7 | • Custom script template block<br> |
|
8 | • Dinorama level: Two Towers<br> |
|
9 | • Drive Mad level: Heavy Lifting<br> |
|
10 | • Ditto level: Cornering<br> |
|
11 | <p>Changed:<br> |
|
12 | • Merged Games and Play pages<br> |
|
13 | • Improved in-game pause/lose/win dialog<br> |
|
14 | • Can't edit built-in script blocks<br> |
|
15 | • Variable names can't start with a number<br> |
|
16 | • Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)<br> |
|
17 | • Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)<br> |
|
18 | • Moved Constraints inventory folder into Physics<br> |
|
19 | • Improved game preview timer indicator<br> |
|
20 | • Improved "Need more Fangold" dialog<br> |
|
21 | • Double sign-up email field<br> |
|
22 | • Animated completion checkmark<br> |
|
23 | • Center disk when tapped<br> |
|
24 | • Lose on crash in Drive Mad<br> |
|
25 | • No confetti for losers<br> |
|
26 | <p>Fixed:<br> |
|
27 | • Crash when reusing custom inventory block that has other custom blocks inside<br> |
|
28 | • Crash when closing paint-mode keyboard<br> |
|
29 | • Crash if menu music stops when already stopped<br> |
|
30 | • Missing inventory blocks after destroying custom block<br> |
|
31 | • Custom inventory blocks stick around even if only used inside another unused block<br> |
|
32 | • Wrong sound loops after app-switch<br> |
|
33 | • Unresponsive menu after closing ad early<br> |
|
34 | • Choppy level scroll (improved)<br> |
|
35 | • Payout often shows "Unknown Game" (improved)<br> |
|
36 | • Sometimes can't publish update to downloaded copy of your own game<br> |
|
37 | • Win confetti sometimes doesn't show<br> |
|
38 | • Can both like and dislike a game<br> |
|
39 | • Disk with high score shows checkmark even if not won<br> |
|
40 | • Payout is never cleared if sum is zero<br> |
|
41 | • Menu dialog disappears after app-switch<br> |
|
42 | • Impossible to read game description for some background colors<br> |
|
43 | • Play/pause buttons can be obscured by 3D objects<br> |
|
44 | • Wire sometimes routes wrong from custom multi-block<br> |
|
45 | • And more<br> |