Delete <details> tag, add WIP warnings instead
commited
commit
6a9cf51f206fdf796eb638e5eeacf15282d6fac8
... | ... | @@ -165,63 +165,63 @@ This page documents Fancade's history. If you want to know what the current beta |
165 | 165 | * Tap menu tab again to scroll to top |
166 | 166 | * Currently the first beta version to have a known **release date** and a **changelog**. |
167 | 167 | |
168 | <details> |
|
169 | <summary>Changelog (WIP)</summary> |
|
170 | <br> |
|
171 | <p>the changelog is as follows:</p> |
|
172 | ||
173 | <p>New:<br> |
|
174 | • Fangold gift for new users<br> |
|
175 | • Camera toggle button for open block<br> |
|
176 | • Building Help button link<br> |
|
177 | • AZERTY and QWERTZ keyboard layouts<br> |
|
178 | • Custom script template block<br> |
|
179 | • Dinorama level: Two Towers<br> |
|
180 | • Drive Mad level: Heavy Lifting<br> |
|
181 | • Ditto level: Cornering<br> |
|
182 | <p>Changed:<br> |
|
183 | • Merged Games and Play pages<br> |
|
184 | • Improved in-game pause/lose/win dialog<br> |
|
185 | • Can't edit built-in script blocks<br> |
|
186 | • Variable names can't start with a number<br> |
|
187 | • Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)<br> |
|
188 | • Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)<br> |
|
189 | • Moved Constraints inventory folder into Physics<br> |
|
190 | • Improved game preview timer indicator<br> |
|
191 | • Improved "Need more Fangold" dialog<br> |
|
192 | • Double sign-up email field<br> |
|
193 | • Animated completion checkmark<br> |
|
194 | • Center disk when tapped<br> |
|
195 | • Lose on crash in Drive Mad<br> |
|
196 | • No confetti for losers<br> |
|
197 | <p>Fixed:<br> |
|
198 | • Crash when reusing custom inventory block that has other custom blocks inside<br> |
|
199 | • Crash when closing paint-mode keyboard<br> |
|
200 | • Crash if menu music stops when already stopped<br> |
|
201 | • Missing inventory blocks after destroying custom block<br> |
|
202 | • Custom inventory blocks stick around even if only used inside another unused block<br> |
|
203 | • Wrong sound loops after app-switch<br> |
|
204 | • Unresponsive menu after closing ad early<br> |
|
205 | • Choppy level scroll (improved)<br> |
|
206 | • Payout often shows "Unknown Game" (improved)<br> |
|
207 | • Sometimes can't publish update to downloaded copy of your own game<br> |
|
208 | • Win confetti sometimes doesn't show<br> |
|
209 | • Can both like and dislike a game<br> |
|
210 | • Disk with high score shows checkmark even if not won<br> |
|
211 | • Payout is never cleared if sum is zero<br> |
|
212 | • Menu dialog disappears after app-switch<br> |
|
213 | • Impossible to read game description for some background colors<br> |
|
214 | • Play/pause buttons can be obscured by 3D objects<br> |
|
215 | • Wire sometimes routes wrong from custom multi-block<br> |
|
216 | • And more<br> |
|
217 | </details> |
|
218 | ||
219 | ||
168 | # Changelog (WIP) |
|
169 | ||
170 | <<Warn("WIP: This section of the article is not finished")>> |
|
171 | ||
172 | The changelog is as follows: |
|
173 | ||
174 | New: |
|
175 | * Fangold gift for new users |
|
176 | * Camera toggle button for open block |
|
177 | * Building Help button link |
|
178 | * AZERTY and QWERTZ keyboard layouts |
|
179 | * Custom script template block |
|
180 | * Dinorama level: Two Towers |
|
181 | * Drive Mad level: Heavy Lifting |
|
182 | * Ditto level: Cornering |
|
183 | Changed: |
|
184 | * Merged Games and Play pages |
|
185 | * Improved in-game pause/lose/win dialog |
|
186 | * Can't edit built-in script blocks |
|
187 | * Variable names can't start with a number |
|
188 | * Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined) |
|
189 | * Raycast outputs 0,0,0 and no-object if no hit (instead of undefined) |
|
190 | * Moved Constraints inventory folder into Physics |
|
191 | * Improved game preview timer indicator |
|
192 | * Improved "Need more Fangold" dialog |
|
193 | * Double sign-up email field |
|
194 | * Animated completion checkmark |
|
195 | * Center disk when tapped |
|
196 | * Lose on crash in Drive Mad |
|
197 | * No confetti for losers |
|
198 | Fixed: |
|
199 | * Crash when reusing custom inventory block that has other custom blocks inside |
|
200 | * Crash when closing paint-mode keyboard |
|
201 | * Crash if menu music stops when already stopped |
|
202 | * Missing inventory blocks after destroying custom block |
|
203 | * Custom inventory blocks stick around even if only used inside another unused block |
|
204 | * Wrong sound loops after app-switch |
|
205 | * Unresponsive menu after closing ad early |
|
206 | * Choppy level scroll (improved) |
|
207 | * Payout often shows "Unknown Game" (improved) |
|
208 | * Sometimes can't publish update to downloaded copy of your own game |
|
209 | * Win confetti sometimes doesn't show |
|
210 | * Can both like and dislike a game |
|
211 | * Disk with high score shows checkmark even if not won |
|
212 | * Payout is never cleared if sum is zero |
|
213 | * Menu dialog disappears after app-switch |
|
214 | * Impossible to read game description for some background colors |
|
215 | * Play/pause buttons can be obscured by 3D objects |
|
216 | * Wire sometimes routes wrong from custom multi-block |
|
217 | * And more |
|
220 | 218 | |
221 | 219 | # Fancade 0.1 |
222 | 220 | |
223 | [WIP]Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used a fixed set of pre-made building blocks. |
|
221 | <<Warn("WIP: This section of the article is not finished")>> |
|
222 | ||
223 | Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used a fixed set of pre-made building blocks. |
|
224 | 224 | |
225 | 225 | # Pre-Beta |
226 | 226 | |
227 | This is still a work in progress. |
|
... | ... | \ No newline at end of file |
0 | <<Warn("WIP: This section of the article is not finished")>> |