Updated Dot Product.md (markdown)
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14 | 14 | - Get the output of the dot product and divide it by the product of the two input vectors' length. |
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16 | [[/uploads/20210106_122008.jpg]] |
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0 | [[/uploads/20210106_122008.jpg]] |
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2 | We don't have an inverse cosine block, but we can create one to find the angle: |
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4 | [[/uploads/Screenshot_20210106-121820_Fancade.jpg]] |
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6 | Moving on to another example involving a stealth game, there is a guard facing a direction with a FOV of 90° (visually highlighted in green), and there is a ninja sneaking up on him. How can we check if the ninja is on the guard's sight? |
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8 | [[/uploads/Screenshot_20210106-131627_Fancade.jpg]] |
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