Updated Script Limit.md (markdown)
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... | ... | @@ -7,6 +7,9 @@ Fancade has a hard script limit. After a certain number of scripts in the editor |
7 | 7 | - Script limit has been a mystery for a long time. An elusive upper limit that creators randomly hit, and are forced to scrap their ambitious project. Fancade 1.2 significantly improved the scenario by introducing Advanced Inspect blocks. Those blocks, when enabled, showed how much of the script limit has the game consumed already. |
8 | 8 | [[/uploads/Screenshot_20210609-094759_Fancade.png]] |
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10 | #### Optimized Scripting |
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11 | - For the most ambitious of projects script limit has proven itself the greatest wall leaving this projects abandoned, scrapped or just barely hanging on the limit unable to get new game features and mechanics. In Fancade 1.11.3 "Optimized Scripting" feature has been introduced, significantly reducing script limit usage (more info about "optimized scripting" will be explained later at this page). |
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10 | 13 | # Technical Details |
11 | 14 | The introduction of advanced inspect allowed for more robust testing, which helped in discovering some key insights regarding the elusive script limit. Among those, Andrew Clark's discoveries were crucial for our current understanding of it. |
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