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@@ -11,9 +11,9 @@ The introduction of advanced inspect allowed for more robust testing, which help
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## Current Understanding
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The limit is 4096. The value doesn't matter as much as how you decide to use them. There are three things that consume the script limit.
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* Script Blocks
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* [Wire Splits](https://www.fancade.com/wiki/Script/Wire%20Splits.md)
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* Pointer Dereferencing
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* [Script Blocks](https://www.fancade.com/wiki/Script/Script%20Limit.md#script-blocks)
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* [Wire Splits](https://www.fancade.com/wiki/Script/Script%20Limit.md#wire-splits)
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* [Pointer Dereferencing](https://www.fancade.com/wiki/Script/Script%20Limit.md#pointer-dereferencing)
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### Script Blocks
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Every script block counts as 1 script towards the total limit. It does not matter which script block it is, as long as it is an inbuilt script block, it adds 1 to the counter. The attached image has 4 script blocks, thus the script consumption is 4/4096 or 0.1%.
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