Links: use internal links
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... | ... | @@ -11,9 +11,9 @@ The introduction of advanced inspect allowed for more robust testing, which help |
11 | 11 | ## Current Understanding |
12 | 12 | The limit is 4096. The value doesn't matter as much as how you decide to use them. There are three things that consume the script limit. |
13 | 13 | |
14 | * Script Blocks
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15 | * [Wire Splits](https://www.fancade.com/wiki/Script/Wire%20Splits.md) |
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16 | * Pointer Dereferencing
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14 | * [Script Blocks](https://www.fancade.com/wiki/Script/Script%20Limit.md#script-blocks)
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15 | * [Wire Splits](https://www.fancade.com/wiki/Script/Script%20Limit.md#wire-splits) |
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16 | * [Pointer Dereferencing](https://www.fancade.com/wiki/Script/Script%20Limit.md#pointer-dereferencing)
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17 | 17 | |
18 | 18 | ### Script Blocks |
19 | 19 | Every script block counts as 1 script towards the total limit. It does not matter which script block it is, as long as it is an inbuilt script block, it adds 1 to the counter. The attached image has 4 script blocks, thus the script consumption is 4/4096 or 0.1%. |