Updated How to 'Turn Off' the shadows.md (markdown)
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85af6a5c2b109aab24f56f52bc22539e1be4eb11
... | ... | @@ -8,7 +8,7 @@ Example: |
8 | 8 | |
9 | 9 | That's all! |
10 | 10 | |
11 | But there will perhaps be still fuzzy shadow bleed at edges. |
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11 | But there might still be fuzzy shadow bleed at edges. |
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12 | 12 | |
13 | 13 | |
14 | 14 | ## For a perfect shadow removal |
... | ... | @@ -20,6 +20,6 @@ For a top-down **2D** game, we can set the camera **Y** value to a **very high** |
20 | 20 | here is an example using camera X=0 and Z=0, |
21 | 21 | |
22 | 22 | Example:  |
23 | (you should use the appropriate camera X and Z values. Set The Y value to a very high value.) |
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23 | (you should use your appropriate camera X and Z values. Set The Y value to a very high value.) |
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24 | 24 | |
25 | 25 | For **3D** games, using this method is tricky and involves some math, so we don't talk it here. |
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