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add a few more info about creature's hitpoints

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@@ -21,17 +21,17 @@ _The following scores pertain to the Arcade version._
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**Green** - Second tier opponent; does not fire projectiles; fast moving; has 5 HP. Yields 3 coins, and a score of 15.
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**Purple** - Second tier opponent; does not fire projectiles; moderately fast moving; high hitpoint. Yields 6 coins, and a score of 30.
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**Purple** - Second tier opponent; does not fire projectiles; moderately fast moving; high hitpoint; has 20 HP. Yields 6 coins, and a score of 30.
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**Pink** - Third tier opponent; fires 3 projectiles (1 down the middle, one to the left, one to the right); moderately fast moving. Yields 8 coins and a score of 40.
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**Yellow** - Third tier opponent; does not fire projectiles; very fast moving; low hitpoint. Yields 10 coins and a score of 50.
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**Red-Orange** - Third tier opponent; fire projectiles in every direction when you come too close to it (which yields no score). Yields 13 coins and a score of 65.
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**Red-Orange** - Third tier opponent; fire projectiles in every direction when you come too close to it (which yields no score); has 20 HP. Yields 13 coins and a score of 65.
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**Brown** - Third tier opponent; does not fire projectiles; fast moving, very high hitpoint. Yields 16 coins and a score of 80.
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**Brown** - Third tier opponent; does not fire projectiles; fast moving; has 30 HP. Yields 16 coins and a score of 80.
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**Dark grey** - Fourth tier opponent; fires 5 projectiles (one down the middle, two the the left, two to the right); fast moving; high hitpoint.
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**Dark grey** - Fourth tier opponent; fires 5 projectiles (one down the middle, two the the left, two to the right); fast moving; has 40 HP.
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## Shop System
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Upgrading different items will change will change the type of enemy spawned. With maximal upgrades, one does not encounter the Light Grey, Blue or Orange enemies. The shop consists of the following:
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