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@@ -6,7 +6,7 @@ Sometimes in 2D games, we need to completely remove the shadows from the scene.
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Example:
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[[uploads/shadorem.png]]
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[[/uploads/IMG_20220625_154309.jpg]]
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That's all!
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@@ -21,13 +21,13 @@ For a top-down **2D** game, we can set the camera **Y** value to a **very high**
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Here is an example using camera 0,100,0:
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[[uploads/pershadorem.png]]
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[[/uploads/IMG_20220625_155358.jpg]]
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(You should use your appropriate camera X and Z values. Set the Y value to a very high value.)
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For **3D** games, use the Rotate block to move the camera in the right direction:
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[[uploads/firefox_UFxHjI1sMY.png]]
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[[/uploads/IMG_20220625_160655.jpg]]
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(Explanation for the vector value: If the camera's rotation is 0,0,0 ("no rotation"), the camera is looking in the positive Z direction, so moving it in the opposite direction pushes it further away. Rotating the camera from that default angle causes the back direction to rotate accordingly.)
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