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@@ -185,8 +185,38 @@ Sound.VolumePitch(num Channel, num Volume, num Pitch);
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### Physics
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**____________________________________**
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```-
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//Is this thing really that underrated that no one still made a thing about it (sigh) :P
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```coffeescript
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Physics.AddForce(obj Object, vec Force, vec applyAt, vec Torque);
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vec playerVelocity = Physics.GetVelocity(obj Object).velocity;
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vec playerVelocity = Physics.GetVelocity(obj Object).spin;
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Physics.SetVelocity(obj Object, vec Force, vec Spin);
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Physics.SetLocked(obj Object, vec Position, vec Rotation);
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Physics.SetMass(obj Object, num Mass);
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Physics.SetFriction(obj Object, num Friction);
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Physics.SetBounciness(obj Object, num Bounciness);
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Physics.SetGravity(vec Gravity);
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const constraint = Physics.AddConstraint(obj Base, obj Part, vec Pivot).constraint;
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Physics.LinearLimits(const Constraint, vec Lower, vec Upper);
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Physics.AngularLimits(const Constraint, vec Lower, vec Upper);
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Physics.LinearSpring(const Constraint, vec Stiffness, vec Damping);
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Physics.AngularSpring(const Constraint, vec Stiffness, vec Damping);
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Physics.LinearMotor(const Constraint, vec Speed, vec Force);
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Physics.AngularMotor(const Constraint, vec Speed, vec Force);
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```
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