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consistency + questers tag

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battle: true
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---
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[Little Archery](https://play.fancade.com/612018FAD2270A39) is a fighting game by LukaszM.
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[[/uploads/littlearcherylukaszm.png]]
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[Little Archery](https://play.fancade.com/612018FAD2270A39) is a fighting game by [[LukaszM|the-questers#lukaszm]].
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## How to Play
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Tap to set a goal, tap a enemy to aim at it. You cannot go too far away from the start position! Oh, and there are yellow (worth 1) and blue (worth 10) coins.
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Note that the battle and arcade versions differ in controls. In Arcade, the enemy closest to you is automatically locked onto, whereas in Battle, you must explicitly tap on the opponent to shoot it.
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## Enemies
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_The following scores pertain to the Arcade version._
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**Light Grey** - First tier opponent; does not fire projectiles; has 3 HP. Yields 1 coin, and a score of 5.
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**Dark grey** - Fourth tier opponent; fires 5 projectiles (one down the middle, two the the left, two to the right); fast moving; has 40 HP.
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## Shop System
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Upgrading different items will change will change the type of enemy spawned. With maximal upgrades, one does not encounter the Light Grey, Blue or Orange enemies. The shop consists of the following:
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- **Health** gives you more lives. You begin with 1, and you end up with 5 once you maximise upgrades. Cost starts at 10 coins and doubles until the final upgrade which costs 80 coins.
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- **Coin Magnet** increases the rate at which coins drift towards you, allowing you to collect the coins more easily. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins.
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## Strategy
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In portrait mode: By running from the top of the fight arena to the bottom, and back repeatedly, in a zig-zag pattern, you increase the likelyhood that you will see the enemies as far away as possible (entering screen from top or bottom). However there is the chance you will encounter an enemy directly beside you from zig-zagging, but I find that the top/bottom entering emenies make the risk worth it!
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When an enemy shoots, it is recommendable to run away from the opponent. The distance between the bullets increases, and thus you are more easily able to slip in between them.
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Rapidly toggle between running and shooting. The higher the upgrades for reloading and movement, the more powerful this strategy becomes.
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Try to move around a round of bullets, and then shoot. Figuring out the frequency of shooting of an enemy allows you to turn sharply just before firing, which results in the enemy making an inaccurate shot, letting you shoot the enemy with a clear field.
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