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Updated Introduction to Editor Scripting.md (markdown)

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@@ -11,7 +11,7 @@ So let's look at our first example.
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setBlock(x, y, z, prefabIndex);
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```
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We can ignore the first line, since it begins with `//`. This makes the editor ignore any code in the current line, but it can give us some hints on what the following line does.\\
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The second line starts with the function `setBlock`. You can imagine this as placing a script block with the aforementioned name. A list of these functions can be found in the [examples](/wiki/fancade-web#editor-scripting). The following text represents the inputs given to this function, separated by `,` and enclosed by brackets. So to put this in [[visual scripting]] therms, we are placing a block called `setBlock` and give it the inputs `x`, `y`, `z` and `prefabIndex`.
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The second line starts with the function `setBlock`. You can imagine this as placing a script block with the aforementioned name. A list of these functions can be found in the [examples](/wiki/fancade-web#editor-scripting). The following text represents the inputs given to this function, separated by `,` and enclosed by brackets. So to put this in [[visual scripting]] terms, we are placing a block called `setBlock` and give it the inputs `x`, `y`, `z` and `prefabIndex`.
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But those inputs were actually just placeholders, so let's replace them with some actual values!
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```js
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