Updated What does 'saved variables' mean?.md (markdown)
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1 | *See also: [[Set Variable → Saved variables|/Blocks/Set Variable#saved-variables]]* |
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1 | 3 | A saved variable is a variable whose value persists (isn't reset) between play sessions. Saved variables were introduced in Fancade 1.6, in order for the [[Menu Item]] script block to work. |
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3 | 5 | If a local variable is accessible on the same floor, and a global variable is accessible on the same level, then a saved variable is accessible everywhere inside the game, regardless of any limit! This is really useful if you want to create custom game settings, autosave, a shop system, or others |