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Updated Sin.md (markdown)

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@@ -19,4 +19,4 @@ Additionally , there are only 4 certain points where you can get a whole number
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Ever wondered how martin make those ultra smooth floating coin animations , well here's how to do it:
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[[uploads/floating_coin_animation.jpg]]
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- Sin and Cos is mostly use for such back and forth animations like this floating coin animation , you can also amplify the output of the sin or cos to make the object have a back and forth animation in a larger or smaller scale. If you managed to utilize this functions you can even make any type of animations very smooth e.g. (walking animation , gun recoil animation , moving platforms and many more)
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- Sin and Cos is mostly use for such back and forth animations like this , you can also amplify the output of the sin or cos to make the object have a back and forth animation in a larger or smaller scale. If you managed to utilize this functions you can even make any type of animations very smooth e.g. (walking animation , gun recoil animation , moving platforms and many more)
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