Updated Fancade Text Code Format.md (markdown)
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38 | 38 | ``` |
39 | 39 | **or** |
40 | 40 | ``` |
41 | • condition ? function : function ; /* This a secondary method of conditional if in JS language Idk if there are other languages using this method of conditional if */ |
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41 | • condition ? function : function ; /* This is a secondary method of conditional if in JS language Idk if there are also other languages that is using this method of conditional if */ |
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42 | 42 | ``` |
43 | 43 | |
44 | 44 | |
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100 | 100 | - Not - (!) |
101 | 101 | |
102 | 102 | ### Object |
103 | ||
103 | ## _____________________________ |
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104 | 104 | ***Set Position*** |
105 | ``` |
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105 | 106 | • SetPos( Obj , Position[ ] , Rotation[ ] ) ; |
106 | ||
107 | ``` |
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108 | ## _____________________________ |
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107 | 109 | ***Raycast*** |
110 | ``` |
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108 | 111 | • Raycast( From[ ] , To[ ] ) |
109 | 112 | { return ( Hit , Hit Pos[ ] , Hit Obj ) ; } ; |
110 | ||
113 | ``` |
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114 | ## _____________________________ |
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111 | 115 | ***Get Position*** |
116 | ``` |
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112 | 117 | • GetPos( ) { return ( Position[ ] , Rotation[ ] ) ; } ; |
113 | ||
118 | ``` |
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119 | ## _____________________________ |
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114 | 120 | ***Get Size*** |
121 | ``` |
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115 | 122 | • GetSize( ) { return ( max size[ ] , min size[ ] ) ; } ; |
116 | ||
117 | ||
123 | ``` |
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124 | ## _____________________________ |
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118 | 125 | ***Create Object*** |
126 | ``` |
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119 | 127 | • Object.Create( Obj ) ; |
120 | ||
121 | Destroy Object |
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128 | ``` |
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129 | ## _____________________________ |
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130 | ***Destroy Object*** |
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131 | ``` |
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122 | 132 | • Object.Destroy( Obj ) ; |
123 | ||
124 | Set Visible |
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133 | ``` |
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134 | ## _____________________________ |
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135 | ***Set Visible*** |
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136 | ``` |
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125 | 137 | • Object.Visible( Obj , Visible ) ; |
138 | ``` |
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126 | 139 | |
127 | 140 | |
128 | 141 | |
129 | 142 | |
130 | 143 | |
131 | 144 | |
132 | ||
133 | Advanced |
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145 | ### Advanced |
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134 | 146 | |
135 | 147 | List Set Element |
136 | 148 | • Num varName[ index ] = 0 ; |