Renamed Collider to /Collider
commited
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b456c79b7b103b2a8e140059a2134f5ad52503d2
... | ... | @@ -60,3 +60,4 @@ How do I send a game as a bug report?.md: Build/How do I send a game as a bug re |
60 | 60 | Build/How do I send a game as a bug report%3F.md: Build/How do I send a game as a |
61 | 61 | bug report?.md |
62 | 62 | Little Archery.md: Games/Little Archery.md |
63 | Blocks/Collider.md: Collider.md |
... | ... | @@ -1,3 +0,0 @@ |
1 | Also called hitbox , determines if the object is solid or pass though. |
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2 | ||
3 | Since Physics is somewhat buggy some people tend to create custom colliders using raycast to detect blocks and create physics like movements using vector math. This is done because [[collision]] script only works on objects with physics applied. |
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... | ... | @@ -0,0 +1,3 @@ |
1 | Also called hitbox , determines if the object is solid or pass though. |
|
2 | ||
3 | Since Physics is somewhat buggy some people tend to create custom colliders using raycast to detect blocks and create physics like movements using vector math. This is done because [[collision]] script only works on objects with physics applied. |
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... | ... | \ No newline at end of file |