Renamed Constraints to /Build/Constraints
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be08373c0eb3e85bea13baedf7d516c5fc3d3d41
... | ... | @@ -37,3 +37,4 @@ Script/How to remove the shadows.md: How to remove the shadows.md |
37 | 37 | getting_started.md: NADEEN.md |
38 | 38 | Build/Can't move camera in edit mode.md: Build/Can't move camera in edit mode?.md |
39 | 39 | Fancade arcade Search.md: Arcade search information.md |
40 | Constraints.md: Build/Constraints.md |
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1 | --- |
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2 | title: About constraints |
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3 | --- |
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4 | ||
5 | # I don't understand constraints, help! |
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6 | Think of constraints as invisible rods that connect two objects together, one end of the "rod" is at the position of the "Part" object and the other end is at the "Pivot" position. The [[linear limits]] defines how much the "rod" can strech in each direction and the [[angular limits]] defines how much the "rod" can rotate in each direction. You can also use [[linear spring]] and [[angular spring]] to make the "rod" into a spring or you may use [[linear motor]] and [[angular motor]] to move and rotate the "rod". |
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7 | ||
8 | Note that if the "Base" object has physics enabled the pivot will always be at its position and the "rod" will share the object's rotation. |
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1 | --- |
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2 | title: About constraints |
|
3 | --- |
|
4 | ||
5 | # I don't understand constraints, help! |
|
6 | Think of constraints as invisible rods that connect two objects together, one end of the "rod" is at the position of the "Part" object and the other end is at the "Pivot" position. The [[linear limits]] defines how much the "rod" can strech in each direction and the [[angular limits]] defines how much the "rod" can rotate in each direction. You can also use [[linear spring]] and [[angular spring]] to make the "rod" into a spring or you may use [[linear motor]] and [[angular motor]] to move and rotate the "rod". |
|
7 | ||
8 | Note that if the "Base" object has physics enabled the pivot will always be at its position and the "rod" will share the object's rotation. |
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