"using this method is tricky and involves some math, so we don't talk it here." pshh weakling
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... | ... | @@ -25,4 +25,10 @@ Here is an example using camera 0,100,0: |
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26 | 26 | (You should use your appropriate camera X and Z values. Set the Y value to a very high value.) |
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28 | For **3D** games, using this method is tricky and involves some math, so we don't talk it here. |
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0 | For **3D** games, use the Rotate block to move the camera in the right direction: |
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2 | [[uploads/firefox_UFxHjI1sMY.png]] |
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4 | (Explanation for the vector value: If the camera's rotation is 0,0,0 ("no rotation"), the camera is looking in the positive Z direction, so moving it in the negative Z pushes it farther away. Rotating the camera from that default angle causes the back direction to rotate accordingly.) |
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6 | Note that if the camera is too far away, some objects might not be visible. Decrease the value if that happens. |
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