Updated Entrenched.md (markdown)
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... | ... | @@ -16,16 +16,20 @@ The game is lost when you fall too far (dependant on spring upgrade), run out of |
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17 | 17 | ## Upgrades |
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19 | * Optics: increase sight range by 1 radius, Costs: 10, 100, 200, 300 |
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19 | * Optics: increase sight range by 1 radius, Costs: 10, 200 |
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20 | 20 | * Battery: You start with 30 blocks worth of battery. The upgrade increases starting battery amount by 50. Costs: 10 (10 upgrades, increases by double per upgrade) |
21 | * Springs: You start with only being allowed to fall 1 block high. The upgrade increases the limit by 1 block. Costs: 10 (10 upgrades, increases by double per upgrade) |
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22 | * Scanning: This upgrade allows you to see more random blocks visibly. Maximum upgrade allows you to see 100% of the blocks. Ores have a lower chance of being revealed by scanning than any other block. Costs: 100 (10 upgrades, increases by double per upgrade) |
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21 | * Springs: You start with only being allowed to fall 1 block high. The upgrade increases the limit by 1 block. Visible below the mining robot when falling. Costs: 10 (10 upgrades, increases by double per upgrade) |
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22 | * Scanning: This upgrade allows you to see more random blocks visibly. Maximum upgrade allows you to see 100% of the blocks. Ores have a lower chance of being revealed by scanning than any other block. Starting Cost: 100 (10 upgrades, increases linearly 6 times, then 6,400 increasing by double for the remaining 4 upgrades) |
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23 | 23 | * Explosive Taps: Increases the explosions given at the start of each run. Costs: 100 (infinite upgrades, increases by 100 per upgrade) |
24 | 24 | * Overclock: Increases the speed of your bot's animations. Costs: 1000 (1 upgrade) |
25 | 25 | |
26 | 26 | ## Strategy: |
27 | 27 | Entrenched is a strategy game; avoiding inescapable walls of stone, measuring your falls, rationing explosive taps and making decisions about what ores to gather are essential to getting a good score. Your ability to make good decisions depends on the number of upgrades you have, which allow you to gather more information about your surroundings. |
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29 | #### Battery |
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30 | ||
31 | Battery power decreases when moving or using an explosion, but not when falling. Falling strategically is essential for scoring highly. |
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29 | 33 | ## Structures: |
30 | 34 | |
31 | 35 | #### Clouds |