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... | ... | @@ -4,7 +4,9 @@ Sometimes in 2D games, we need to completely remove the shadows from the scene. |
4 | 4 | |
5 | 5 | 2. Set the light **angle** to the **same** angle as the camera. |
6 | 6 | |
7 | Example: |
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7 | Example: |
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8 | ||
9 | [[uploads/shadorem.png]] |
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8 | 10 | |
9 | 11 | That's all! |
10 | 12 | |
... | ... | @@ -13,13 +15,16 @@ But there might still be **fuzzy shadow bleed at edges**. |
13 | 15 | |
14 | 16 | ## For a perfect shadow removal |
15 | 17 | |
16 |
for a perfect shadow removal, we can **move the camera very far from the scene**. it is less convenient, but works perfectly. |
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For a perfect shadow removal, we can **move the camera very far from the scene**. it is less convenient, but works perfectly. |
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17 | 19 | |
18 | 20 | For a top-down **2D** game, we can set the camera **Y** value to a **very high** value. |
19 | 21 | |
20 | 22 | here is an example using camera X=0 and Z=0, |
21 | 23 | |
22 | Example:  |
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23 | (you should use your appropriate camera X and Z values. Set The Y value to a very high value.) |
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24 | Example: |
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25 | ||
26 | [[uploads/pershadorem.png]] |
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27 | ||
28 | (You should use your appropriate camera X and Z values. Set The Y value to a very high value.) |
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24 | 29 | |
25 | 30 | For **3D** games, using this method is tricky and involves some math, so we don't talk it here. |
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