Updated How to make music.md (markdown)
commited
commit
d8a2ddce42888f65f238823b9064eac66e717c04
... | ... | @@ -1,10 +1,10 @@ |
1 | # For everyone |
|
1 | ## For everyone |
|
2 | 2 | Using Tim0lmazan's '[game music kit](https://fancade.page.link/f4pG)', you can make music with blocks which don't have any scripts inside them! You might need to copy the sheet block a little to make longer songs. Also, the sound pitch depends on the Z position. |
3 | 3 | |
4 | # For experienced creators |
|
4 | ## For experienced creators |
|
5 | 5 | You can use a modulo and just detect the frame. Use a number. You need a beat var, unless using [[Current Frame]]. Then, do this math: ^(2,÷(any, 12)) |
6 | 6 | |
7 | 7 | Now choose to play a sound when the event is detected! |
8 | 8 | |
9 | # Don't want to make but want music? |
|
9 | ## Don't want to make but want music? |
|
10 | 10 | Find a editable working music on Fancade game search on the Fancade app. But if you think the music is too bad for your game, then try to modify it. |
... | ... | \ No newline at end of file |