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Updated Get Size.md (markdown)

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Outputs the size of an object as min and max.
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If the inputs are left unwired, outputs the size of the world.
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It's important to note, it measures the size based on the number of cubic "block spaces" the object occupies in the level editor, **not** the actual number of filled-in voxels. So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max.
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[[/uploads/Get Size.png|width=336px]]
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By default, the Get Size block outputs the volumetric size of an object.
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By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges).
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[[/uploads/Screenshot_20191230_140014_com.martinmagni.fancade.png]]
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To get the geometric size of an object use this simple method.
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To get the geometric size of an object (the total distance from one edge to the other) use this simple method.
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[[/uploads/Screenshot_20191230_135920_com.martinmagni.fancade.png]]
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