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Renamed Helicade A to /Games/Helicade A

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@@ -113,3 +113,4 @@ games/Gravity Collide.md: games/Games/Gravity Collide.md
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games/Little Jump.md: games/Games/Little Jump.md
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games/Games/Gravitix.md: Games/Gravitix.md
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games/Games/Gravity Collide.md: Games/Gravity Collide.md
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games/Games/Helicade A.md: Games/Helicade A.md
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---
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quest:true
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---
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**Helicade A** is a game created by Artast. It has 20 levels and it can be found in the [[Quest]].
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## Gameplay
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In this game, which is based on the original HeliCade by James1236, the player controls the directions of a small, yellow helicopter, and the goal is to reach to the yellow field with a goal outpost. The helicopter may delay for a second or two before initiation.
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The directions can only be controlled by the buttons indicating moving left or moving right. Since it is a 2D game, it can also go in two other directions: up and down, but those directions aren't directly controllable, since the usage of the left and/or right buttons not only go left or right respectively, but it can also make the helicopter go up. Going downwards can only work once the player stops controlling a movement button, or at least holding the button less.
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## Credits
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* **Helicade kit:** James1236
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* **Pop effect:** Origedit
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@@ -1,13 +0,0 @@
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---
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quest:true
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---
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**Helicade A** is a game created by Artast. It has 20 levels and it can be found in the [[Quest]].
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## Gameplay
7
In this game, which is based on the original HeliCade by James1236, the player controls the directions of a small, yellow helicopter, and the goal is to reach to the yellow field with a goal outpost. The helicopter may delay for a second or two before initiation.
8
9
The directions can only be controlled by the buttons indicating moving left or moving right. Since it is a 2D game, it can also go in two other directions: up and down, but those directions aren't directly controllable, since the usage of the left and/or right buttons not only go left or right respectively, but it can also make the helicopter go up. Going downwards can only work once the player stops controlling a movement button, or at least holding the button less.
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## Credits
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* **Helicade kit:** James1236
13
* **Pop effect:** Origedit
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