Updated Fancade Web.md (markdown)
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... | ... | @@ -154,31 +154,31 @@ Editor scripts are written in Javascript (ECMAScript E5/E5.1), and here are some |
154 | 154 | |
155 | 155 | ``` |
156 | 156 | // Find prefab by name |
157 |
// var prefabIndex = findPrefab('MyPrefab'); // Returns 0 if not found |
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157 | var prefabIndex = findPrefab('MyPrefab'); // Returns 0 if not found |
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158 | 158 | |
159 | 159 | // Set block at position (x, y, z) in level or open block |
160 |
// setBlock(x, y, z, prefabIndex); // prefabIndex == 0 means empty |
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160 | setBlock(x, y, z, prefabIndex); // prefabIndex == 0 means empty |
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161 | 161 | |
162 | 162 | // Get block at position (x, y, z) in level or open block |
163 |
// var prefabIndex = getBlock(x, y, z); |
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163 | var prefabIndex = getBlock(x, y, z); |
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164 | 164 | |
165 | 165 | // Update changes after using setBlock() |
166 |
// updateChanges(); // Time-consuming, don't do this after each call to setBlock() |
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166 | updateChanges(); // Time-consuming, don't do this after each call to setBlock() |
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167 | 167 | |
168 | 168 | // Log printout (only for strings and numbers for now) |
169 |
// log("Found a prefab " + prefabIndex); |
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169 | log("Found a prefab " + prefabIndex); |
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170 | 170 | |
171 | 171 | // Get size of level or open block |
172 |
// var size = getSize(); // Returns an array [x, y, z] |
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172 | var size = getSize(); // Returns an array [x, y, z] |
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173 | 173 | |
174 | 174 | // Get number of levels |
175 |
// var count = getLevelCount(); |
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175 | var count = getLevelCount(); |
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176 | 176 | |
177 | 177 | // Get current level index |
178 |
// var levelIndex = getLevel(); |
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178 | var levelIndex = getLevel(); |
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179 | 179 | |
180 | 180 | // Change level |
181 |
// setLevel((levelIndex + 1) % count); |
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181 | setLevel((levelIndex + 1) % count); |
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182 | 182 | |
183 | 183 | ``` |
184 | 184 |