Updated Script Colors.md (markdown)
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1 | In Fancade, there are many different colored scripts. They mean different things. |
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2 | The dark grey blocks are Change blocks. They change a certain thing. |
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3 | Grey blocks are Value blocks. They retrieve a value of something. |
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4 | Yellow blocks are Control blocks. They control actions in game. |
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5 | # Variable blocks |
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6 | <<Warn ("To be added") >> |
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0 | The wires that connect script blocks, as well as the inputs and outputs the wires connect to, are color-coded to indicate their data type: |
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1 | ||
2 | * **<font color="00e5ff">██████ Blue</font>**: Number |
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3 | * **<font color="00ee85">██████ Green</font>**: Vector |
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4 | * **<font color="ff8543">██████ Orange</font>**: Rotation |
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5 | * **<font color="ff4343">██████ Red</font>**: Truth |
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6 | * **<font color="ff85c8">██████ Pink</font>**: Object |
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7 | * **<font color="a7b1d0">██████ Gray</font>**: Constraint |
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8 | * **<font color="ffe043">██████ Yellow</font>**: [Execution order](/Script/Control flow) (not technically a "data type") |
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10 | Script blocks are also color-coded: |
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11 | ||
12 | * **<font color="424252">██████ Dark gray</font>**: [Statement](/Script/Control flow#statements) |
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13 | * **<font color="696B7C">██████ Medium gray</font>**: [Expression](/Script/Control flow#expressions) |
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14 | * **<font color="FFE200">██████ Yellow</font>**: [Control flow](/Script/Control flow#control-statements) |
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15 | ||
16 | And script blocks for getting/setting variables and lists, are colored similarly to the wires: |
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17 | * **<font color="0096FF">██████ Blue</font>**: Number |
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18 | * **<font color="45C952">██████ Green</font>**: Vector |
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19 | * **<font color="FF7758">██████ Orange</font>**: Rotation |
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20 | * **<font color="FF4E6F">██████ Red</font>**: Truth |
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21 | * **<font color="FF9ED9">██████ Pink</font>**: Object |
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22 | * **<font color="C6C9D3">██████ Gray</font>**: Constraint |