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add few units' numerical hitpoints

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@@ -13,13 +13,13 @@ Note that the battle and arcade versions differ in controls. In Arcade, the enem
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## Enemies
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_The following scores pertain to the Arcade version._
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**Light Grey** - First tier opponent; does not fire projectiles; requires 3 arrow strikes with no upgrades. Yields 1 coin, and a score of 5.
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**Light Grey** - First tier opponent; does not fire projectiles; has 3 HP. Yields 1 coin, and a score of 5.
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**Blue** - First tier opponent; does not fire projectiles; requires 6 arrow strikes with no upgrades. Yields 3 coins, and a score of 15.
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**Blue** - First tier opponent; does not fire projectiles; has 6 HP. Yields 3 coins, and a score of 15.
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**Orange** - Second tier opponent; fires 1 projectile directly in front of it. Yields 5 coins and a score of 25.
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**Orange** - Second tier opponent; fires 1 projectile directly in front of it; has 10 HP. Yields 5 coins and a score of 25.
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**Green** - Second tier opponent; does not fire projectiles; fast moving; low hitpoint. Yields 3 coins, and a score of 15.
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**Green** - Second tier opponent; does not fire projectiles; fast moving; has 5 HP. Yields 3 coins, and a score of 15.
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**Purple** - Second tier opponent; does not fire projectiles; moderately fast moving; high hitpoint. Yields 6 coins, and a score of 30.
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@@ -33,21 +33,20 @@ _The following scores pertain to the Arcade version._
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**Dark grey** - Fourth tier opponent; fires 5 projectiles (one down the middle, two the the left, two to the right); fast moving; high hitpoint.
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## Shop System
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Upgrading different items will change will change the type of enemy spawned. With maximal upgrades, one does not encounter the Light Grey, Blue or Orange enemies. The shop consists of the following:
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**Health** - Upgrading this will give you more lives. You begin with 1, and you end up with 5 once you maximise upgrades. Cost starts at 10 coins and doubles until the final upgrade which costs 80 coins.
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- **Health** gives you more lives. You begin with 1, and you end up with 5 once you maximise upgrades. Cost starts at 10 coins and doubles until the final upgrade which costs 80 coins.
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**Damage** - Increases the damage dealt by the arrow. This reduces the amount of shots needed to kill opponents. Cost starts at 10 coins and doubles until the final upgrade which costs 2560 coins.
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- **Damage** increases the damage dealt by the arrow by 1. You begin with 1 damage. This reduces the amount of shots needed to kill opponents. Cost starts at 10 coins and doubles until the final upgrade which costs 2560 coins.
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**Movement Speed** - Increases the pace at which you move across the map, thus allowing you to run away from enemies quicker. Cost starts at 10 coins and doubles until the final upgrade which costs 5120 coins.
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- **Movement Speed** increases the pace at which you move across the map, thus allowing you to run away from enemies quicker. Cost starts at 10 coins and doubles until the final upgrade which costs 5120 coins.
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**Reload Time** - Increases the rate of firing, thus allowing you to shoot enemies quicker. Cost starts at 10 coins and doubles until the final upgrade which costs 5120 coins.
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- **Reload Time** increases the rate of firing, thus allowing you to shoot enemies quicker. Cost starts at 10 coins and doubles until the final upgrade which costs 5120 coins.
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**Zoom Out** - Increases the area of the map that is visible to you, thus allowing you to see enemies at a greater distance. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins.
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**Zoom Out** increases the area of the map that is visible to you, thus allowing you to see enemies at a greater distance. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins.
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**Coin Magnet** - Increases the rate at which coins drift towards you, allowing you to collect the coins more easily. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins.
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**Coin Magnet** increases the rate at which coins drift towards you, allowing you to collect the coins more easily. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins.
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## Strategy
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In portrait mode: By running from the top of the fight arena to the bottom, and back repeatedly, in a zig-zag pattern, you increase the likelyhood that you will see the enemies as far away as possible (entering screen from top or bottom). However there is the chance you will encounter an enemy directly beside you from zig-zagging, but I find that the top/bottom entering emenies make the risk worth it!
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