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Remove dead images

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@@ -4,8 +4,6 @@ Sometimes in 2D games, we need to completely remove the shadows from the scene.
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2. Set the light **angle** to the **same** angle as the camera.
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Example:![Removing Shadows](uploads/shadorem.png)
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That's all!
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But there might still be **fuzzy shadow bleed at edges**.
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@@ -16,10 +14,6 @@ But there might still be **fuzzy shadow bleed at edges**.
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for a perfect shadow removal, we can **move the camera very far from the scene**. it is less convenient, but works perfectly.
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For a top-down **2D** game, we can set the camera **Y** value to a **very high** value.
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here is an example using camera X=0 and Z=0,
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Example: ![Perfect 2D shadow removal](uploads/pershadorem.png)
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(you should use your appropriate camera X and Z values. Set The Y value to a very high value.)
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For **3D** games, using this method is tricky and involves some math, so we don't talk it here.
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