Updated Little Archery.md (markdown)
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... | ... | @@ -44,9 +44,9 @@ Upgrading different items will change will change the type of enemy spawned. Wit |
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45 | 45 | - **Reload Time** increases the rate of firing, thus allowing you to shoot enemies quicker. Cost starts at 10 coins and doubles until the final upgrade which costs 5120 coins. |
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47 | **Zoom Out** increases the area of the map that is visible to you, thus allowing you to see enemies at a greater distance. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins. |
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- **Zoom Out** increases the area of the map that is visible to you, thus allowing you to see enemies at a greater distance. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins. |
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49 | **Coin Magnet** increases the rate at which coins drift towards you, allowing you to collect the coins more easily. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins. |
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- **Coin Magnet** increases the rate at which coins drift towards you, allowing you to collect the coins more easily. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins. |
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51 | 51 | ## Strategy |
52 | 52 | In portrait mode: By running from the top of the fight arena to the bottom, and back repeatedly, in a zig-zag pattern, you increase the likelyhood that you will see the enemies as far away as possible (entering screen from top or bottom). However there is the chance you will encounter an enemy directly beside you from zig-zagging, but I find that the top/bottom entering emenies make the risk worth it! |