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Updated Sin.md (markdown)

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@@ -20,4 +20,4 @@ Ever wondered how to make those ultra smooth floating coin animations like in Ro
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[[uploads/floating_coin_animation.jpg]]
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(Note that you don't have to store the input in a rotation. A number will do just fine.)
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- Sin and [[Cos]] can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun recoil animation, moving platforms and many more)
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- Sin and [[Cos]] can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun recoil animation, moving platforms, etc.)!
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