Set Visible: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "Shows or hides an object. File:Set_Visible.png = Example = File:False_example.png The brick will disappear from the level on Play. = Notes = * Objects set to invisible will also have no physics or collision. Using a [Late Update](https://www.fancade.com/wiki/blocks/late-update) block can prevent this. * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. * When the object is...") |
-u ndefined- (talk | contribs) m (Remove useless example but add interesting note) |
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{{Block | |||
|image=Set_Visible.png | |||
|type=s | |||
|folder=Objects | |||
|input1={{Port|e|Before}} | |||
|input2={{Port|o|Object}} | |||
|input3={{Port|t|Visible}} | |||
|output1={{Port|e|After}} | |||
}} | |||
Shows or hides an object. | Shows or hides an object. | ||
== Notes == | |||
* Objects set to invisible will also have no physics or collision. Using a [[Late Update]] block can prevent this. | |||
* Objects set to invisible will also have no physics or collision. Using a [Late Update] | |||
* Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. | * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. | ||
* When the object is set to invisible, all constraints associated with the object will get deleted. | * When the object is set to invisible, all constraints associated with the object will get deleted. | ||
* When an object's visibility is changed, its [[collider]] will update to the current [[Set Position|position]] accordingly. | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Latest revision as of 13:01, 21 June 2025
Set Visible
Type | Script block |
Collider | None |
Folder | Objects |
Ports | |
---|---|
Inputs | Before Object Visible |
Outputs | After |
Shows or hides an object.
Notes
- Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
- Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
- When the object is set to invisible, all constraints associated with the object will get deleted.
- When an object's visibility is changed, its collider will update to the current position accordingly.