Set Visible: Difference between revisions

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(Created page with "Shows or hides an object. File:Set_Visible.png = Example = File:False_example.png The brick will disappear from the level on Play. = Notes = * Objects set to invisible will also have no physics or collision. Using a [Late Update](https://www.fancade.com/wiki/blocks/late-update) block can prevent this. * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. * When the object is...")
 
m (Remove useless example but add interesting note)
 
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{{Block
|image=Set_Visible.png
|type=s
|folder=Objects
|input1={{Port|e|Before}}
|input2={{Port|o|Object}}
|input3={{Port|t|Visible}}
|output1={{Port|e|After}}
}}
Shows or hides an object.
Shows or hides an object.


[[File:Set_Visible.png]]
== Notes ==


= Example =
* Objects set to invisible will also have no physics or collision. Using a [[Late Update]] block can prevent this.
[[File:False_example.png]]
The brick will disappear from the level on Play.
 
= Notes =
* Objects set to invisible will also have no physics or collision. Using a [Late Update](https://www.fancade.com/wiki/blocks/late-update) block can prevent this.
* Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
* Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
* When the object is set to invisible, all constraints associated with the object will get deleted.
* When the object is set to invisible, all constraints associated with the object will get deleted.
 
* When an object's visibility is changed, its [[collider]] will update to the current [[Set Position|position]] accordingly.


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 13:01, 21 June 2025

Set Visible
Set_Visible.png
TypeScript block
ColliderNone
FolderObjects
Ports
Inputs Before
Object
Visible
Outputs After

Shows or hides an object.

Notes

  • Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
  • Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
  • When the object is set to invisible, all constraints associated with the object will get deleted.
  • When an object's visibility is changed, its collider will update to the current position accordingly.