Set Visible: Difference between revisions

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Shows or hides an object.
Shows or hides an [[object]].
 
== Example ==
 
[[File:Set_Visible_hide_example.png]]
 
The brick will disappear from the level on Play.


== Notes ==
== Notes ==
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* Objects set to invisible will also have no physics or collision. Using a [[Late Update]] block can prevent this.
* Objects set to invisible will also have no physics or collision. Using a [[Late Update]] block can prevent this.
* Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
* Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
* When the object is set to invisible, all constraints associated with the object will get deleted.
* When the object is set to invisible, all [[constraint]]s associated with the object will get deleted.
* When an object's visibility is changed, its [[collider]] will update to the current [[Set Position|position]] accordingly.


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 01:34, 23 August 2025

Set Visible
Set_Visible.png
TypeScript block
ColliderNone
FolderObjects
Ports
Inputs Before
Object
Visible
Outputs After

Shows or hides an object.

Notes

  • Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
  • Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
  • When the object is set to invisible, all constraints associated with the object will get deleted.
  • When an object's visibility is changed, its collider will update to the current position accordingly.