Set Light: Difference between revisions
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Changes the direction that light falls onto your blocks. | Changes the direction that light falls onto your blocks. | ||
The position input is currently unused. | |||
== | == Example == | ||
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: | If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: | ||
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# [[Set Camera]] with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing. | # [[Set Camera]] with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing. | ||
{{Image|Set_Light_remove_shadows.jpg}} | |||
<sub>(From Tip-of-the-day, provided by Potato Chan.)</sub> | <sub>(From Tip-of-the-day, provided by Potato Chan.)</sub> | ||
[[Category:Blocks]] | [[Category:Blocks]] |
Latest revision as of 13:11, 27 May 2024
Set Light
Type | Script block |
Collider | None |
Folder | Game |
Ports | |
---|---|
Inputs | Before Position Rotation |
Outputs | After |
Changes the direction that light falls onto your blocks. The position input is currently unused.
Example
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
- Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
- Set Camera with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.

(From Tip-of-the-day, provided by Potato Chan.)