Set Light: Difference between revisions

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Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.)
Changes the direction that light falls onto your blocks.
The position input is currently unused.


== Notes ==
== Example ==


If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
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# [[Set Camera]] with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.
# [[Set Camera]] with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.


{{Image|File:Set_Light_remove_shadows.jpg}}
{{Image|Set_Light_remove_shadows.jpg}}


<sub>(From Tip-of-the-day, provided by Potato Chan.)</sub>
<sub>(From Tip-of-the-day, provided by Potato Chan.)</sub>


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 13:11, 27 May 2024

Set Light
Set_Light.png
TypeScript block
ColliderNone
FolderGame
Ports
Inputs Before
Position
Rotation
Outputs After

Changes the direction that light falls onto your blocks. The position input is currently unused.

Example

If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:

  1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
  2. Set Camera with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.
Set_Light_remove_shadows.jpg

(From Tip-of-the-day, provided by Potato Chan.)