Set Light: Difference between revisions

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(Created page with "Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.) /uploads/Set Light.png == Tip of the day, by Potato Chan == If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: 1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.) 2. Set Camera with a very high Y if your game is top-down; otherwise, move it opposite...")
 
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Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.)
{{Block
[[width=336px|/uploads/Set Light.png]]
|image=Set_Light.png
|type=s
|folder=Game
|input1={{Port|e|Before}}
|input2={{Port|v|Position}}
|input3={{Port|r|Rotation}}
|output1={{Port|e|After}}
}}
 
Changes the direction that light falls onto your blocks.
The position input is currently unused.
 
== Example ==


== Tip of the day, by Potato Chan ==
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
2. Set Camera with a very high Y if your game is top-down; otherwise, move it opposite the direction it's facing.


For more details, see: [[How to remove the shadows]]
# Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
# [[Set Camera]] with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.


[[File:IMG_20230327_104951.jpg]]
{{Image|Set_Light_remove_shadows.jpg}}


<sub>(From Tip-of-the-day, provided by Potato Chan.)</sub>


[[Category:Blocks]]
[[Category:Blocks]]