Set Light: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.) /uploads/Set Light.png == Tip of the day, by Potato Chan == If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: 1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.) 2. Set Camera with a very high Y if your game is top-down; otherwise, move it opposite...") |
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Changes the direction that light falls onto your blocks. | {{Block | ||
|image=Set_Light.png | |||
|type=s | |||
|folder=Game | |||
|input1={{Port|e|Before}} | |||
|input2={{Port|v|Position}} | |||
|input3={{Port|r|Rotation}} | |||
|output1={{Port|e|After}} | |||
}} | |||
Changes the direction that light falls onto your blocks. | |||
The position input is currently unused. | |||
== Example == | |||
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: | If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: | ||
# Set the light angle to the same as the camera angle. (There is some weird shadow bleed.) | |||
# [[Set Camera]] with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing. | |||
{{Image|Set_Light_remove_shadows.jpg}} | |||
<sub>(From Tip-of-the-day, provided by Potato Chan.)</sub> | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Latest revision as of 13:11, 27 May 2024
Set Light
Type | Script block |
Collider | None |
Folder | Game |
Ports | |
---|---|
Inputs | Before Position Rotation |
Outputs | After |
Changes the direction that light falls onto your blocks. The position input is currently unused.
Example
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
- Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
- Set Camera with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.

(From Tip-of-the-day, provided by Potato Chan.)