Set Light: Difference between revisions

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(Created page with "Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.) /uploads/Set Light.png == Tip of the day, by Potato Chan == If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: 1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.) 2. Set Camera with a very high Y if your game is top-down; otherwise, move it opposite...")
 
m (Add infobox, fix numerical list and consistency)
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{{Block
|image=Set_Light.png
|type=s
|folder=Game
|input1={{Port|e|Before}}
|input2={{Port|v|Position}}
|input3={{Port|r|Rotation}}
|output1={{Port|e|After}}
}}
Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.)
Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.)
[[width=336px|/uploads/Set Light.png]]


== Tip of the day, by Potato Chan ==
== Notes ==
 
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
2. Set Camera with a very high Y if your game is top-down; otherwise, move it opposite the direction it's facing.


For more details, see: [[How to remove the shadows]]
# Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
# [[Set Camera]] with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.


[[File:IMG_20230327_104951.jpg]]
[[File:Set_Light_remove_shadows.jpg]]


<sub>(From Tip-of-the-day, provided by Potato Chan.)</sub>


[[Category:Blocks]]
[[Category:Blocks]]

Revision as of 14:40, 20 May 2024

Set Light
Set_Light.png
TypeScript block
ColliderNone
FolderGame
Ports
Inputs Before
Position
Rotation
Outputs After

Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.)

Notes

If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:

  1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
  2. Set Camera with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.

(From Tip-of-the-day, provided by Potato Chan.)