Set Visible: Difference between revisions
| No edit summary Tags: Mobile edit Mobile web edit Advanced mobile edit |  (→Notes) Tags: Mobile edit Mobile web edit Advanced mobile edit | ||
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| * Objects set to invisible will also have no physics or collision. Using a [[Late Update]] block can prevent this. | * Objects set to invisible will also have no physics or collision. Using a [[Late Update]] block can prevent this. | ||
| * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. | * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. | ||
| * When the object is set to invisible, all  | * When the object is set to invisible, all [[constraint]]s associated with the object will get deleted. | ||
| * When an object's visibility is changed, its [[collider]] will update to the current [[Set Position|position]] accordingly. | * When an object's visibility is changed, its [[collider]] will update to the current [[Set Position|position]] accordingly. | ||
| [[Category:Blocks]] | [[Category:Blocks]] | ||
Latest revision as of 01:34, 23 August 2025
Set Visible
  | Type | Script block | 
| Collider | None | 
| Folder | Objects | 
| Ports | |
|---|---|
| Inputs | Before Object Visible | 
| Outputs | After | 
Shows or hides an object.
Notes
- Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
- Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
- When the object is set to invisible, all constraints associated with the object will get deleted.
- When an object's visibility is changed, its collider will update to the current position accordingly.
 
	