Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.)

Set Light
Set_Light.png
TypeScript block
ColliderNone
FolderGame
Ports
Inputs Before
Position
Rotation
Outputs After

Notes

If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:

  1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
  2. Set Camera with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.
File:Set_Light_remove_shadows.jpg

(From Tip-of-the-day, provided by Potato Chan.)